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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Tumble
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<blockquote data-quote="Tessarael" data-source="post: 1026065" data-attributes="member: 12909"><p>CrimsonTemplar, multiple rolls does not fix characters automatically passing their Tumble checks. It does the following: if you have high Tumble (and in particular if you have Skill Mastery), you'll still make all those rolls. If you have mid-range Tumble, you will rapidly find that you can't tumble past multiple opponents (there's a high likelihood of failure on those multiple rolls).</p><p></p><p>If you want to make it difficult for everyone to tumble past multiple opponents, just increase the DC per opponent. Multiple rolls only penalise the characters that have some chance of failure. e.g. If your skill is 9, your chance to tumble past 3 opponents is: 0.5*0.6*0.7 = 0.21. If your skill is 15, your chance to tumble past 3 opponents is: 0.8*0.9 = 0.72. </p><p></p><p>Why do 6 skills points make such a big difference? It's because of the multiple rolls, which penalize someone who doesn't have a very high chance of success, but doesn't substantially penalize the guy with high tumbling. Worse, if you have Tumble skill 9 and skill mastery, you can _automatically_ tumble past all 3 opponents. Skill mastery has such a massive difference here, because of the multiple rolls.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1026065, member: 12909"] CrimsonTemplar, multiple rolls does not fix characters automatically passing their Tumble checks. It does the following: if you have high Tumble (and in particular if you have Skill Mastery), you'll still make all those rolls. If you have mid-range Tumble, you will rapidly find that you can't tumble past multiple opponents (there's a high likelihood of failure on those multiple rolls). If you want to make it difficult for everyone to tumble past multiple opponents, just increase the DC per opponent. Multiple rolls only penalise the characters that have some chance of failure. e.g. If your skill is 9, your chance to tumble past 3 opponents is: 0.5*0.6*0.7 = 0.21. If your skill is 15, your chance to tumble past 3 opponents is: 0.8*0.9 = 0.72. Why do 6 skills points make such a big difference? It's because of the multiple rolls, which penalize someone who doesn't have a very high chance of success, but doesn't substantially penalize the guy with high tumbling. Worse, if you have Tumble skill 9 and skill mastery, you can _automatically_ tumble past all 3 opponents. Skill mastery has such a massive difference here, because of the multiple rolls. [/QUOTE]
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[3.5] Tumble
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