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[3.5] Uncanny Dodge = Immune to Feints?
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<blockquote data-quote="Ran" data-source="post: 1063538" data-attributes="member: 9073"><p>Hey, is it just me or anyone else understands things this way:</p><p></p><p><em><strong>Uncanny Dodge:</strong></em> retains his Dexterity bonus to AC (if any) even if he is caught flatfooted or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.</p><p></p><p><em><strong>Sneak Attack:</strong></em> The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target.</p><p></p><p><em><strong>Feintig in Combat:</strong></em> If your Bluff check result exceeds this special SenseMotive check result, your target is denied its Dexterity bonus to AC (if any) for the next melee attack you make</p><p>against it.</p><p></p><p>As I see things (and it seems I am the <strong>only</strong> one...)</p><p></p><p>To be clear here I will start explaining how I see things:</p><p></p><p>1. Sneak attack is applied whenever your target is in a situation that he <strong>should</strong> loose his dex, even if he keeps it for any reason.</p><p></p><p>2. Uncanny dodge is applicable at every situation but immobilized (or the like).</p><p></p><p>3. Feinting in combat generates a situation where you are denied your dex bonus to ac.</p><p></p><p><em><strong>Conclusion:</strong></em> If you have uncanny dodge you still are sneak attacked because you retain your dex bonus to ac but should loose it, as such when someone sucessfully feints you are sneak attacked at his next attack.</p><p></p><p></p><p>Okay, my vision on sneak attack here is the key, and I have never thought it any other way, until now... but it was how I understood from my very first read of the books...</p></blockquote><p></p>
[QUOTE="Ran, post: 1063538, member: 9073"] Hey, is it just me or anyone else understands things this way: [i][b]Uncanny Dodge:[/b][/i][b][/b] retains his Dexterity bonus to AC (if any) even if he is caught flatfooted or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. [i][b]Sneak Attack:[/b][/i][b][/b] The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. [i][b]Feintig in Combat:[/b][/i][b][/b] If your Bluff check result exceeds this special SenseMotive check result, your target is denied its Dexterity bonus to AC (if any) for the next melee attack you make against it. As I see things (and it seems I am the [B]only[/B] one...) To be clear here I will start explaining how I see things: 1. Sneak attack is applied whenever your target is in a situation that he [b]should[/b] loose his dex, even if he keeps it for any reason. 2. Uncanny dodge is applicable at every situation but immobilized (or the like). 3. Feinting in combat generates a situation where you are denied your dex bonus to ac. [i][b]Conclusion:[/b][/i][b][/b] If you have uncanny dodge you still are sneak attacked because you retain your dex bonus to ac but should loose it, as such when someone sucessfully feints you are sneak attacked at his next attack. Okay, my vision on sneak attack here is the key, and I have never thought it any other way, until now... but it was how I understood from my very first read of the books... [/QUOTE]
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[3.5] Uncanny Dodge = Immune to Feints?
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