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[3.5] Unfair fight?
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<blockquote data-quote="Jhaelen" data-source="post: 5449445" data-attributes="member: 46713"><p>No, this is completely wrong.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If the party annihilates a single enemy of their CR without expending any resources, you've picked the wrong enemy! Picking a random foe won't do it (unless you're lucky), but a carefully crafted encounter _will_ result in expended resources (unless you're exceptionally unlucky). </p><p>The best weapons in a DMs arsenal are monster templates and non-associated class levels.</p><p>E.g. check out what a Voidmind Werebear Warblade can do!</p><p></p><p>Now, supposing he takes his first action against your "nuker" and doesn't miss, he's just mauled your party's magical damage dealer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This can even work with monsters right out of the MM, e.g. a Hellcat is absolutely vicious!</p><p></p><p>Also, if every battle went identically, everyone would be bored senseless in no time. Variation is key, particularly when selecting the terrain. </p><p>In my game I have a party of _nine_ players. And it's _still_ possible to create solo enemies to challenge them without resorting to CRs higher than the effective party level.</p><p></p><p>It's arguably easier to do if you add a few 'minions' but it's doable.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5449445, member: 46713"] No, this is completely wrong. ;) If the party annihilates a single enemy of their CR without expending any resources, you've picked the wrong enemy! Picking a random foe won't do it (unless you're lucky), but a carefully crafted encounter _will_ result in expended resources (unless you're exceptionally unlucky). The best weapons in a DMs arsenal are monster templates and non-associated class levels. E.g. check out what a Voidmind Werebear Warblade can do! Now, supposing he takes his first action against your "nuker" and doesn't miss, he's just mauled your party's magical damage dealer :) This can even work with monsters right out of the MM, e.g. a Hellcat is absolutely vicious! Also, if every battle went identically, everyone would be bored senseless in no time. Variation is key, particularly when selecting the terrain. In my game I have a party of _nine_ players. And it's _still_ possible to create solo enemies to challenge them without resorting to CRs higher than the effective party level. It's arguably easier to do if you add a few 'minions' but it's doable. [/QUOTE]
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[3.5] Unfair fight?
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