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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
<3.5> Unholy Knight, the Master of Evil
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<blockquote data-quote="LuckyBoneDice" data-source="post: 5190998" data-attributes="member: 89665"><p>The Unholy Knight. The very hand of the evil gods. The Unholy Knight is often a fallen hero who turns from the holy way to corrupt and destroy for their own corrupt gains.</p><p> </p><p>Hit Dice: d10</p><p>Skill Points/Lv: +2</p><p>Class Skills: Bluff, Concentration, Intimidate, Jump, Knowledge (Religion), Knowledge (Planes), Sense Motive, Spot</p><p>Saves: 3 Good</p><p> </p><p>BAB: Full</p><p>Casting: 0-5th level Evil/Necromancy descriptor spells based on Charisma. Treated as Arcane, but not subject to Arcane Spell Failure</p><p>Proficiencies: Simple and Martial Proficencies, All Armor and Shields</p><p> </p><p>1st Level: 2 Domains from any Evil Deity's Portfolio (can only be evil or vile domains)</p><p>2nd Level: Resist Poison (+4 Profane bonus to saves)</p><p>3rd Level: Rebuke Undead (as a cleric -2)</p><p>4th Level: Unholy Aura (Opposite of Paladin's)</p><p>5th Level: Unholy Ally (Choose one Evil monster = ECL -1)</p><p>6th Level: Cold Resistance = 1/2 CL</p><p>7th Level: <em>Unhallow</em> 1/day</p><p>8th Level: Diabolic Strike 1d6 Vile damage (whenever using a melee strike)</p><p>9th Level: Electricity Resistance = 1/2 CL</p><p>10th Level: History of Evil (see Samurai's Staredown ability)</p><p>11th Level: <em>Unhallow</em> 1/encounter</p><p>12th Level: Bonus Vile Feat</p><p>13th Level: Fire Resistance = 1/2 CL</p><p>14th Level: Diabolic Strike 2d6 Vile Damage</p><p>15th Level: <em>Finger of Death</em> 3/day</p><p>16th Level: <em>Unhallow</em> at will</p><p>17th Level: Immunity to Disease</p><p>18th Level: Diabolic Strike 3d6 Vile Damage</p><p>19th Level: Summon Major Devil or Demon (as a full-round action 1/encounter until dismissed) [Major Devil/Demons are those over 15CR)</p><p>20th Level: Death Knight (Unholy Knight gains the Death Knight template)</p><p> </p><p>--------------------------------------------------------------------------</p><p>So, how's this work on balance?</p></blockquote><p></p>
[QUOTE="LuckyBoneDice, post: 5190998, member: 89665"] The Unholy Knight. The very hand of the evil gods. The Unholy Knight is often a fallen hero who turns from the holy way to corrupt and destroy for their own corrupt gains. Hit Dice: d10 Skill Points/Lv: +2 Class Skills: Bluff, Concentration, Intimidate, Jump, Knowledge (Religion), Knowledge (Planes), Sense Motive, Spot Saves: 3 Good BAB: Full Casting: 0-5th level Evil/Necromancy descriptor spells based on Charisma. Treated as Arcane, but not subject to Arcane Spell Failure Proficiencies: Simple and Martial Proficencies, All Armor and Shields 1st Level: 2 Domains from any Evil Deity's Portfolio (can only be evil or vile domains) 2nd Level: Resist Poison (+4 Profane bonus to saves) 3rd Level: Rebuke Undead (as a cleric -2) 4th Level: Unholy Aura (Opposite of Paladin's) 5th Level: Unholy Ally (Choose one Evil monster = ECL -1) 6th Level: Cold Resistance = 1/2 CL 7th Level: [I]Unhallow[/I] 1/day 8th Level: Diabolic Strike 1d6 Vile damage (whenever using a melee strike) 9th Level: Electricity Resistance = 1/2 CL 10th Level: History of Evil (see Samurai's Staredown ability) 11th Level: [I]Unhallow[/I] 1/encounter 12th Level: Bonus Vile Feat 13th Level: Fire Resistance = 1/2 CL 14th Level: Diabolic Strike 2d6 Vile Damage 15th Level: [I]Finger of Death[/I] 3/day 16th Level: [I]Unhallow[/I] at will 17th Level: Immunity to Disease 18th Level: Diabolic Strike 3d6 Vile Damage 19th Level: Summon Major Devil or Demon (as a full-round action 1/encounter until dismissed) [Major Devil/Demons are those over 15CR) 20th Level: Death Knight (Unholy Knight gains the Death Knight template) -------------------------------------------------------------------------- So, how's this work on balance? [/QUOTE]
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<3.5> Unholy Knight, the Master of Evil
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