Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 use of fly spell questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WHW4" data-source="post: 5461450" data-attributes="member: 63382"><p>I think your group is over thinking it a tad. Do what is awesome.</p><p></p><p>With regards to 1 - Your character can fly however they please within the maneuverability and speed granted by the spell. Saying someone gets cover below you because you have to shift upright to attack? C'mon, that's ridiculous. Unless you have thrown in some Unearthed Arcana or are houserulling it, there is no facing. Give the person higher up in the sky a +1 to attack (from higher air, hehe), and call it a day.</p><p></p><p>With regards to 2 - Ride checks get bumped up a bit, but if this Paladin is intent on mounted combat, he should already be acing the lower DCs by 5th, no problem. Like others said, falling is still possible with being unhorsed, or if he just so happens to fail a Ride check. The special mount is just that, special. If I was the Paladin, and that horse was my "schtick" I'd be a little peeved that this excellently battle-trained warhorse, that has a seemingly otherworldly bond with me and is the target of (presumably) other spells has to essentially sit it out. Risking a fall is enough of an equalizer at the end of it all. A flying horse with a Paladin on it is awesome. Just do it.</p></blockquote><p></p>
[QUOTE="WHW4, post: 5461450, member: 63382"] I think your group is over thinking it a tad. Do what is awesome. With regards to 1 - Your character can fly however they please within the maneuverability and speed granted by the spell. Saying someone gets cover below you because you have to shift upright to attack? C'mon, that's ridiculous. Unless you have thrown in some Unearthed Arcana or are houserulling it, there is no facing. Give the person higher up in the sky a +1 to attack (from higher air, hehe), and call it a day. With regards to 2 - Ride checks get bumped up a bit, but if this Paladin is intent on mounted combat, he should already be acing the lower DCs by 5th, no problem. Like others said, falling is still possible with being unhorsed, or if he just so happens to fail a Ride check. The special mount is just that, special. If I was the Paladin, and that horse was my "schtick" I'd be a little peeved that this excellently battle-trained warhorse, that has a seemingly otherworldly bond with me and is the target of (presumably) other spells has to essentially sit it out. Risking a fall is enough of an equalizer at the end of it all. A flying horse with a Paladin on it is awesome. Just do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 use of fly spell questions
Top