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3.5 use of fly spell questions
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<blockquote data-quote="Nomnath" data-source="post: 5469382" data-attributes="member: 6669521"><p>I think it orinally has to do with the horse realizing it can fly. Just because the horse is given fly doesn't mean it will use it or that you can get it do fly. An int 2 creature acts instinctually, and I'm fairly certain that a horse's instincts dictate that it can't go up, and trying to go up a certain amount will cause it to freak out and refuse. It's like what happens if you gave it water breathing/gills, just because It can breath underwater freely, doesn't mean it would dive into the ocean.</p><p></p><p>This brings up the next point about whether or not we should use int or wis, I figure wis would allow a creature to recognize that something supernatural/magical is going on, but int is needed to parse that info and realize what it means.</p><p></p><p>Causing a mount (int 2 or less) without it being pretrained to fly should be an epic ride check or a handle animal over 25, maybe 40 ("push" animal says physically capable but what if the animal doesn't know it's physically possible?). You could prolly train it to fly over time with a 30+ check HA.</p><p></p><p></p><p>Of course we're talking about a paladin mount so the above is a moot point. The animal should be wise enough and smart enough to know that a spell was cast on it and with a lil prodding from the paladin, realize it can fly as a result, and then do so. A flying horse is no more difficult to ride than a flying mount (ex. large bats), so that shouldn't result in harder ride checks. As long as you don't freak out over the fact that your horse is flying, a flying mount should actually be easier to ride since you don't have to deal with it jostling up and down.</p></blockquote><p></p>
[QUOTE="Nomnath, post: 5469382, member: 6669521"] I think it orinally has to do with the horse realizing it can fly. Just because the horse is given fly doesn't mean it will use it or that you can get it do fly. An int 2 creature acts instinctually, and I'm fairly certain that a horse's instincts dictate that it can't go up, and trying to go up a certain amount will cause it to freak out and refuse. It's like what happens if you gave it water breathing/gills, just because It can breath underwater freely, doesn't mean it would dive into the ocean. This brings up the next point about whether or not we should use int or wis, I figure wis would allow a creature to recognize that something supernatural/magical is going on, but int is needed to parse that info and realize what it means. Causing a mount (int 2 or less) without it being pretrained to fly should be an epic ride check or a handle animal over 25, maybe 40 ("push" animal says physically capable but what if the animal doesn't know it's physically possible?). You could prolly train it to fly over time with a 30+ check HA. Of course we're talking about a paladin mount so the above is a moot point. The animal should be wise enough and smart enough to know that a spell was cast on it and with a lil prodding from the paladin, realize it can fly as a result, and then do so. A flying horse is no more difficult to ride than a flying mount (ex. large bats), so that shouldn't result in harder ride checks. As long as you don't freak out over the fact that your horse is flying, a flying mount should actually be easier to ride since you don't have to deal with it jostling up and down. [/QUOTE]
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