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3.5 vs. Arcana Unearthed: Which One are You More Excited About?
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<blockquote data-quote="JeffB" data-source="post: 856592" data-attributes="member: 518"><p>Just thinking out loud here to promote discussion…</p><p></p><p>I see a lot of folks saying something to the effect of a “variant” D&D is what is so appealing/exciting re: AU..</p><p></p><p>IME, variant D&D is still D&D. Back when there were all the vastly different variant worlds and rules systems to 1E & 2E: Planescape..Dark Sun…Al Quadim, SpellJammer, Ravenloft, etc. all with their own spins, and rules and on top of that the various rules options books…When all was said and done it was still D&D. At least to me: even stuff like the original Arduin series, as variant as it was, still played and “felt” like D&D to me, and does so to this day. Games like Mutants & Masterminds & Star Wars D20 as cool & different as they are (love both games myself) seem like D&D in tights/space respectively.</p><p></p><p>My group and I prefer on the other hand to go about variety another way: different RPG systems…games like Hero Wars, Exalted, Earthdawn, and LA IME are far more exciting as a different feel to the fantasy genre/game…where concepts and styles are wholly different from one game to the next.</p><p></p><p>I’m just curious if folks deep down (maybe even subconsciously) are more excited about AU, because it’ll be more familiar and easy to grasp rules-wise rather than for it’s “variation”</p><p></p><p>Again, I'm not looking for arguments..just some of these thoughts hit me while reading this thread..</p></blockquote><p></p>
[QUOTE="JeffB, post: 856592, member: 518"] Just thinking out loud here to promote discussion… I see a lot of folks saying something to the effect of a “variant” D&D is what is so appealing/exciting re: AU.. IME, variant D&D is still D&D. Back when there were all the vastly different variant worlds and rules systems to 1E & 2E: Planescape..Dark Sun…Al Quadim, SpellJammer, Ravenloft, etc. all with their own spins, and rules and on top of that the various rules options books…When all was said and done it was still D&D. At least to me: even stuff like the original Arduin series, as variant as it was, still played and “felt” like D&D to me, and does so to this day. Games like Mutants & Masterminds & Star Wars D20 as cool & different as they are (love both games myself) seem like D&D in tights/space respectively. My group and I prefer on the other hand to go about variety another way: different RPG systems…games like Hero Wars, Exalted, Earthdawn, and LA IME are far more exciting as a different feel to the fantasy genre/game…where concepts and styles are wholly different from one game to the next. I’m just curious if folks deep down (maybe even subconsciously) are more excited about AU, because it’ll be more familiar and easy to grasp rules-wise rather than for it’s “variation” Again, I'm not looking for arguments..just some of these thoughts hit me while reading this thread.. [/QUOTE]
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3.5 vs. Arcana Unearthed: Which One are You More Excited About?
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