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<blockquote data-quote="Axel" data-source="post: 5663066" data-attributes="member: 93196"><p>My experience is a bit of a mixed bag. I'll try and list some pros and cons below. Still, the most important point to note is <strong><em>that the scope for role playing does not change</em>.</strong></p><p> </p><p><u>Pros</u></p><p>- Combat maneuver system is easier to remember that 3.5 grab-bag of rules.</p><p>- Class archetypes add flavour without unnecessary complexity.</p><p>- Reduced Prestige Class range reduces the scope for munchkinism.</p><p>- Reduced feat range reduces scope for munchkinism (pretty sure Persist DMM is gone for good from PF).</p><p>- Removal of unnecessary skill sub-types (I like Spot, Search and Listen all being rolled into Perception).</p><p>- Favoured class system makes more sense.</p><p>- Class skills and cross-class skills make more sense and are easier to deal with for multi-class characters.</p><p>- Medium armour makes more sense (since Clerics don't get heavy armour proficiency).</p><p> </p><p><u>Cons</u></p><p>- Reduced Prestige Class range reduces character sub-type options.</p><p>- Removed some entertaining feats.</p><p>- Added complexity in places for little gain (Wizard's bonded item, for example).</p><p>- Summoner class annoys everyone at the table.</p><p>- Removed some entertaining spells.</p><p>- Unnecessarily long feat chains (some of the critical feat chains are 5 or 6 feats long).</p></blockquote><p></p>
[QUOTE="Axel, post: 5663066, member: 93196"] My experience is a bit of a mixed bag. I'll try and list some pros and cons below. Still, the most important point to note is [B][I]that the scope for role playing does not change[/I].[/B] [U]Pros[/U] - Combat maneuver system is easier to remember that 3.5 grab-bag of rules. - Class archetypes add flavour without unnecessary complexity. - Reduced Prestige Class range reduces the scope for munchkinism. - Reduced feat range reduces scope for munchkinism (pretty sure Persist DMM is gone for good from PF). - Removal of unnecessary skill sub-types (I like Spot, Search and Listen all being rolled into Perception). - Favoured class system makes more sense. - Class skills and cross-class skills make more sense and are easier to deal with for multi-class characters. - Medium armour makes more sense (since Clerics don't get heavy armour proficiency). [U]Cons[/U] - Reduced Prestige Class range reduces character sub-type options. - Removed some entertaining feats. - Added complexity in places for little gain (Wizard's bonded item, for example). - Summoner class annoys everyone at the table. - Removed some entertaining spells. - Unnecessarily long feat chains (some of the critical feat chains are 5 or 6 feats long). [/QUOTE]
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