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<blockquote data-quote="StreamOfTheSky" data-source="post: 5666735" data-attributes="member: 35909"><p>As the one who posted the review, I feel I should add that I don't agree with all of it. Hardly. Overall I just find it pretty accurate.</p><p></p><p>I don't think Power Attack was nerfed. Sure, against something with woeful AC your level 20 Fighter can't go and take -20 to hit for +40 damage anymore. But being able to make the trade of -6 attack for +18 damage is a way better deal 99% of the time! My only issue is not letting the player choose how much penalty to take. I'd seldom want to reduce my chance to hit by 30% for 18 damage at level 20, if ever. If I could just take a -2 or whatever, that'd be great, but the feat shoehorns you into all or nothing.</p><p></p><p>I don't get his anti-archer screed. Archers hard core super duper sucked in 3E, especially 3.5 (which either nerfed [Order of the Bow Initiate] or "forgot to update" [Deepwood Sniper; Peerless Archer] all the useful archer PrCs), and i consider making archery viable to be one of PF's greatest accomplishments. Of course, they then screwed the pooch with the Step Up feat, which casters can overcome with an easy Concentration check but archers have no answer for. Then they 80% redeemed themselves with Point Blank Master in APG, except it required higher level and was only available to Fighter, Ranger, and Zen Archer Monk, and the Close Quarters Thrower feat in UC, which anyone can grab, though also at a later level. But now I'm getting sidetracked...</p><p></p><p>He says Polymorph isn't fixed yet. It's fixed in the sense that it's tremendously nerfed from 3E. It's still a pretty big mess and Paizo's solution to it is really nonsensical.</p><p></p><p></p><p>Just some of my views. I do like the skill system overall, I would have merged and split up the skills differently (Perception is WAY too good) and the way it turned out leaves Bards and especially Rogues seemingly without much of a purpose. In 3E, they could be the "skilled guy" and have maxed out ranks in lots of stuff others simply couldn't. Sure, the Sorc had a charisma score 10 higher, but the Rogue was still better at UMD. And so forth. The new skill rules severely undercut those class's niche protection, and Paizo seems to either have not realized this would happen or simply didn't care.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5666735, member: 35909"] As the one who posted the review, I feel I should add that I don't agree with all of it. Hardly. Overall I just find it pretty accurate. I don't think Power Attack was nerfed. Sure, against something with woeful AC your level 20 Fighter can't go and take -20 to hit for +40 damage anymore. But being able to make the trade of -6 attack for +18 damage is a way better deal 99% of the time! My only issue is not letting the player choose how much penalty to take. I'd seldom want to reduce my chance to hit by 30% for 18 damage at level 20, if ever. If I could just take a -2 or whatever, that'd be great, but the feat shoehorns you into all or nothing. I don't get his anti-archer screed. Archers hard core super duper sucked in 3E, especially 3.5 (which either nerfed [Order of the Bow Initiate] or "forgot to update" [Deepwood Sniper; Peerless Archer] all the useful archer PrCs), and i consider making archery viable to be one of PF's greatest accomplishments. Of course, they then screwed the pooch with the Step Up feat, which casters can overcome with an easy Concentration check but archers have no answer for. Then they 80% redeemed themselves with Point Blank Master in APG, except it required higher level and was only available to Fighter, Ranger, and Zen Archer Monk, and the Close Quarters Thrower feat in UC, which anyone can grab, though also at a later level. But now I'm getting sidetracked... He says Polymorph isn't fixed yet. It's fixed in the sense that it's tremendously nerfed from 3E. It's still a pretty big mess and Paizo's solution to it is really nonsensical. Just some of my views. I do like the skill system overall, I would have merged and split up the skills differently (Perception is WAY too good) and the way it turned out leaves Bards and especially Rogues seemingly without much of a purpose. In 3E, they could be the "skilled guy" and have maxed out ranks in lots of stuff others simply couldn't. Sure, the Sorc had a charisma score 10 higher, but the Rogue was still better at UMD. And so forth. The new skill rules severely undercut those class's niche protection, and Paizo seems to either have not realized this would happen or simply didn't care. [/QUOTE]
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