I don't know if this question has been answered before, and sorry if it did. But there're so many posts it's hard to find something specific.
My boyfriend and I are arguing about the cost for a quarterstaff +1/+1 with 2 effects (spell storing and shock). I think I need to spend 2000gp per end of the weapon to have the +1 bonus (following the rule that a quarterstaff is a double weapon and so each end has to be enhanced), then another 2000gp for each special I want to add (each special market cost mod is the same as a +1bonus); one of End A and the other one on End B for a total of 8600gp (600 to make it masterwork, 4000gp to make both end +1 and another 4000gp to add the specials to each end) But the boyfriend thinks it would cost more.
Are my calculation right or will it cost more?
My boyfriend and I are arguing about the cost for a quarterstaff +1/+1 with 2 effects (spell storing and shock). I think I need to spend 2000gp per end of the weapon to have the +1 bonus (following the rule that a quarterstaff is a double weapon and so each end has to be enhanced), then another 2000gp for each special I want to add (each special market cost mod is the same as a +1bonus); one of End A and the other one on End B for a total of 8600gp (600 to make it masterwork, 4000gp to make both end +1 and another 4000gp to add the specials to each end) But the boyfriend thinks it would cost more.
Are my calculation right or will it cost more?