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3.5 Weapon question
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<blockquote data-quote="Jimlock" data-source="post: 5578510" data-attributes="member: 6674931"><p>?</p><p></p><p><span style="color: Teal">(3.0) BoVD, p60</span></p><p><span style="color: Teal">Iron Power (Ex)</span></p><p><span style="color: Teal">...This ability does not stack with the keen weapon quality, but it does stuck with the Improved Critical Feat.</span></p><p><span style="color: Teal"></span></p><p></p><p>It's been a pleasure watching you contradict yourself over and over again, just so as to prove to me that a donkey can fly..</p><p></p><p>...However I think that we should give it a rest for now.</p><p></p><p>In the meantime here's some food for thought.</p><p></p><p></p><p><span style="color: Teal">3.0</span></p><p><span style="color: Teal">Keen Edge</span></p><p><span style="color: Teal">Transmutation Level: Brd 3, Sor/Wiz 3 Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Targets: One weapon or fifty projectiles,</span></p><p><span style="color: Teal">all of which must be in contact with</span></p><p><span style="color: Teal">each other at the time of casting Duration: 10 minutes/level Saving Throw: Will negates (harmless,</span></p><p><span style="color: Teal">object) Spell Resistance: Yes (harmless, object)</span></p><p><span style="color: Teal">This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat</span></p><p><span style="color: Teal">range of the weapon. A normal threat range becomes 19–20. A threat range of 19–20 becomes 17–20. A threat range of 18–20 becomes 15–20. <span style="color: Cyan">The spell can be cast only on piercing or slashing weapons (and it does not stack with itself).</span> If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target.</span></p><p> </p><p><span style="color: Olive"></span></p><p><span style="color: Olive">SRD (3.5):</span></p><p><span style="color: Olive">Keen Edge</span></p><p><span style="color: Olive">Transmutation</span></p><p><span style="color: Olive">Level: Sor/Wiz 3</span></p><p><span style="color: Olive">Components: V, S</span></p><p><span style="color: Olive">Casting Time: 1 standard action</span></p><p><span style="color: Olive">Range: Close (25 ft. + 5 ft./2 levels)</span></p><p><span style="color: Olive">Targets: One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting</span></p><p><span style="color: Olive">Duration: 10 min./level</span></p><p><span style="color: Olive">Saving Throw: Will negates (harmless, object)</span></p><p><span style="color: Olive">Spell Resistance: Yes (harmless, object)</span></p><p><span style="color: Olive">This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19-20, a threat range of 19-20 becomes 17-20, and a threat range of 18-20 becomes 15-20. The spell can be cast only on piercing or slashing weapons. If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.)</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive"><span style="color: Lime">Multiple effects that increase a weapon’s threat range (such as the keen edge spell and the Improved Critical feat) don’t stack.</span> You can’t cast this spell on a natural weapon, such as a claw.</span></p><p></p><p><span style="color: Teal">3.0</span></p><p><span style="color: Teal">IMPROVED CRITICAL [General]</span></p><p><span style="color: Teal">Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts.</span></p><p><span style="color: Teal">Prerequisites: Proficient with weapon, base attack bonus +8 or higher.</span></p><p><span style="color: Teal">Benefit: When using the weapon you selected, your threat range is doubled. For example, a longsword usually threatens a critical on a 19 or 20 (two numbers). If a character using a longsword has Improved Critical (longsword), the threat range becomes 17 through 20 (four numbers).</span></p><p><span style="color: Teal"><span style="color: Cyan">Note: “Keen” magic weapons also double their normal, nonmagical threat range. As with all doubled doublings, the result is triple.</span> A magic longsword with a doubled threat range in the hands of a character with Improved Critical (longsword) would have a threat range of 15 through 20 (six numbers: 2 for being a longsword, +2 for being doubled once and +2 for being doubled a second time).</span></p><p><span style="color: Teal">Special: You can gain this feat multiple times. The effects do not stack. Each time you take the feat, it applies to a new weapon.</span></p><p></p><p></p><p><span style="color: Olive">SRD (3.5):</span></p><p><span style="color: Olive">Improved Critical [General]</span></p><p><span style="color: Olive">Choose one type of weapon.</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">Prerequisite</span></p><p><span style="color: Olive">Proficient with weapon, base attack bonus +8.</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">Benefit</span></p><p><span style="color: Olive">When using the weapon you selected, your threat range is doubled.</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">Special</span></p><p><span style="color: Olive">You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.</span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive"><span style="color: Lime">This effect doesn’t stack with any other effect that expands the threat range of a weapon.</span></span></p><p><span style="color: Olive"></span></p><p><span style="color: Olive">A fighter may select Improved Critical as one of his fighter bonus feats.</span></p></blockquote><p></p>
[QUOTE="Jimlock, post: 5578510, member: 6674931"] ? [COLOR="Teal"](3.0) BoVD, p60 Iron Power (Ex) ...This ability does not stack with the keen weapon quality, but it does stuck with the Improved Critical Feat. [/COLOR] It's been a pleasure watching you contradict yourself over and over again, just so as to prove to me that a donkey can fly.. ...However I think that we should give it a rest for now. In the meantime here's some food for thought. [COLOR="Teal"]3.0 Keen Edge Transmutation Level: Brd 3, Sor/Wiz 3 Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Targets: One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting Duration: 10 minutes/level Saving Throw: Will negates (harmless, object) Spell Resistance: Yes (harmless, object) This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A normal threat range becomes 19–20. A threat range of 19–20 becomes 17–20. A threat range of 18–20 becomes 15–20. [COLOR="Cyan"]The spell can be cast only on piercing or slashing weapons (and it does not stack with itself).[/COLOR] If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target.[/COLOR] [COLOR="Olive"] SRD (3.5): Keen Edge Transmutation Level: Sor/Wiz 3 Components: V, S Casting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Targets: One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting Duration: 10 min./level Saving Throw: Will negates (harmless, object) Spell Resistance: Yes (harmless, object) This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 19-20, a threat range of 19-20 becomes 17-20, and a threat range of 18-20 becomes 15-20. The spell can be cast only on piercing or slashing weapons. If cast on arrows or crossbow bolts, the keen edge on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.) [COLOR="Lime"]Multiple effects that increase a weapon’s threat range (such as the keen edge spell and the Improved Critical feat) don’t stack.[/COLOR] You can’t cast this spell on a natural weapon, such as a claw.[/COLOR] [COLOR="Teal"]3.0 IMPROVED CRITICAL [General] Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. Prerequisites: Proficient with weapon, base attack bonus +8 or higher. Benefit: When using the weapon you selected, your threat range is doubled. For example, a longsword usually threatens a critical on a 19 or 20 (two numbers). If a character using a longsword has Improved Critical (longsword), the threat range becomes 17 through 20 (four numbers). [COLOR="Cyan"]Note: “Keen” magic weapons also double their normal, nonmagical threat range. As with all doubled doublings, the result is triple.[/COLOR] A magic longsword with a doubled threat range in the hands of a character with Improved Critical (longsword) would have a threat range of 15 through 20 (six numbers: 2 for being a longsword, +2 for being doubled once and +2 for being doubled a second time). Special: You can gain this feat multiple times. The effects do not stack. Each time you take the feat, it applies to a new weapon.[/COLOR] [COLOR="Olive"]SRD (3.5): Improved Critical [General] Choose one type of weapon. Prerequisite Proficient with weapon, base attack bonus +8. Benefit When using the weapon you selected, your threat range is doubled. Special You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon. [COLOR="Lime"]This effect doesn’t stack with any other effect that expands the threat range of a weapon.[/COLOR] A fighter may select Improved Critical as one of his fighter bonus feats.[/COLOR] [/QUOTE]
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