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3.5 Weapon question
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<blockquote data-quote="AeroDm" data-source="post: 5579160" data-attributes="member: 13650"><p>Not to derail the lively discussion, but I put together a spreadsheet that highlights the tradeoff. The damage variance is a function of the to hit ratio (and crit confirm) as well as the bonus to damage that is multiplied. You can adjust the crit range at the top of the "Comparison" tab to see how things change.</p><p></p><p>For the most part, the longsword does has a higher expected damage per attack than the scimitar when the damage bonus is low and you are likely to hit. The scimitar has a higher expected damage output per attack when damage bonus is high and you are likely to hit. The difference becomes negligible if you are unlikely to hit.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 5579160, member: 13650"] Not to derail the lively discussion, but I put together a spreadsheet that highlights the tradeoff. The damage variance is a function of the to hit ratio (and crit confirm) as well as the bonus to damage that is multiplied. You can adjust the crit range at the top of the "Comparison" tab to see how things change. For the most part, the longsword does has a higher expected damage per attack than the scimitar when the damage bonus is low and you are likely to hit. The scimitar has a higher expected damage output per attack when damage bonus is high and you are likely to hit. The difference becomes negligible if you are unlikely to hit. [/QUOTE]
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