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3.5 weapon sizing: compelling reasons?
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<blockquote data-quote="shadow" data-source="post: 1328274" data-attributes="member: 2182"><p>I hate 3.5e weapon size rules! They are supposed to add more "realism" to the game (as if D&D ever was "realistic"), but they end up just making the game more confusing. My main problem is with reach weapons such as polearms and longspears. Does a small longspear still get a 10' reach? How about a tiny longspear? I don't believe that this issue was every addressed in the rules. Moreover, it just bogs down the game with extra complications. Your halfling rogue can't use that magic dagger he just found because it's "medium sized" and thus the wrong size. Likewise an experienced human fighter can't fight effectively with a halfling longsword because it's the wrong size.</p><p>One can argue that the rules add a degree of "realism" to the game. Afterall, realistically, a short sword made for a human would be balanced for a human and have a wider grip for human hands, so to be unwieldly for a halfling to try to use as a long sword. However, in my experience, much like the optional and much maligned encumbrance and bulk rules (from Player's Options), these rules just tend to add extra problems to the game, rather than adding any positives.</p></blockquote><p></p>
[QUOTE="shadow, post: 1328274, member: 2182"] I hate 3.5e weapon size rules! They are supposed to add more "realism" to the game (as if D&D ever was "realistic"), but they end up just making the game more confusing. My main problem is with reach weapons such as polearms and longspears. Does a small longspear still get a 10' reach? How about a tiny longspear? I don't believe that this issue was every addressed in the rules. Moreover, it just bogs down the game with extra complications. Your halfling rogue can't use that magic dagger he just found because it's "medium sized" and thus the wrong size. Likewise an experienced human fighter can't fight effectively with a halfling longsword because it's the wrong size. One can argue that the rules add a degree of "realism" to the game. Afterall, realistically, a short sword made for a human would be balanced for a human and have a wider grip for human hands, so to be unwieldly for a halfling to try to use as a long sword. However, in my experience, much like the optional and much maligned encumbrance and bulk rules (from Player's Options), these rules just tend to add extra problems to the game, rather than adding any positives. [/QUOTE]
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