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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 weapon sizing: compelling reasons?
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<blockquote data-quote="The Sigil" data-source="post: 1328644" data-attributes="member: 2013"><p>Mike said it beautifully earlier in the thread...</p><p></p><p>The beauty with the 3e system was that a weapon was defined by a smaller set of parameters that STILL covered the range of "plug-and-playability" endemic in 3.5e... the only "problem" was that the weapons list was designed with Medium-Size characters in mind and thus had too few Tiny (and smaller) and Huge (and larger) weapons for characters of odd sizes.</p><p></p><p>Rather than introduce a lot more parameters to describe a weapon, they should have simply expanded the range of available Tiny (and smaller) and Huge (and larger) weapons. Problem solved.</p><p></p><p>Mike, you're right. They solved for the "unusual case" at the expense of unnecessarily complicating the "usual case." And they did so incompletely because they did not account for changes in reach, etc. Had they extended the table of weapons instead, they could have "built in" the reach changes (e.g., most Huge weapons by default have a reach of 10 feet, etc).</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 1328644, member: 2013"] Mike said it beautifully earlier in the thread... The beauty with the 3e system was that a weapon was defined by a smaller set of parameters that STILL covered the range of "plug-and-playability" endemic in 3.5e... the only "problem" was that the weapons list was designed with Medium-Size characters in mind and thus had too few Tiny (and smaller) and Huge (and larger) weapons for characters of odd sizes. Rather than introduce a lot more parameters to describe a weapon, they should have simply expanded the range of available Tiny (and smaller) and Huge (and larger) weapons. Problem solved. Mike, you're right. They solved for the "unusual case" at the expense of unnecessarily complicating the "usual case." And they did so incompletely because they did not account for changes in reach, etc. Had they extended the table of weapons instead, they could have "built in" the reach changes (e.g., most Huge weapons by default have a reach of 10 feet, etc). --The Sigil [/QUOTE]
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3.5 weapon sizing: compelling reasons?
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