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3.5 weapon sizing: compelling reasons?
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<blockquote data-quote="reiella" data-source="post: 1328937" data-attributes="member: 160"><p>Ah but therein lies the inherit problem with the 3.0 system however.</p><p></p><p>In 3.0, size did not determine proficency. It only affected one's ability to make use of Weapon Finesse with said weapon (and of course weight). To make the claim that a (medium weapon size) dagger was in fact a (medium weapon size) longsword would be a bit of a houserule in itself (if a logical streach as mentioned above). Weapons of different size do in fact exist in 3.0 (look at Giants or Titans for some of them), and are scaled in this manner. Or would the Huge Greatsword a Giant uses just be a Colossal Dagger in the hands of a colossal zombie (do you know how few core colossal creatures there are that aren't dragons?) and therefore, have a different cost?</p><p></p><p>There is the similiar problem of the rather confusing potential of creatures dual wielding what 'should be' a two-handed weapon regardless of size (like say, a scythe).</p><p></p><p>For the most part, the 3.5 system just more so seems how it 'should be' to me, with a more logical transition between steps, and is in fact, the way I have been running it in my 3.0 campaign without really realizing it (resizing weapons instead of using the 'bigger weapons' in 'bigger hands').</p></blockquote><p></p>
[QUOTE="reiella, post: 1328937, member: 160"] Ah but therein lies the inherit problem with the 3.0 system however. In 3.0, size did not determine proficency. It only affected one's ability to make use of Weapon Finesse with said weapon (and of course weight). To make the claim that a (medium weapon size) dagger was in fact a (medium weapon size) longsword would be a bit of a houserule in itself (if a logical streach as mentioned above). Weapons of different size do in fact exist in 3.0 (look at Giants or Titans for some of them), and are scaled in this manner. Or would the Huge Greatsword a Giant uses just be a Colossal Dagger in the hands of a colossal zombie (do you know how few core colossal creatures there are that aren't dragons?) and therefore, have a different cost? There is the similiar problem of the rather confusing potential of creatures dual wielding what 'should be' a two-handed weapon regardless of size (like say, a scythe). For the most part, the 3.5 system just more so seems how it 'should be' to me, with a more logical transition between steps, and is in fact, the way I have been running it in my 3.0 campaign without really realizing it (resizing weapons instead of using the 'bigger weapons' in 'bigger hands'). [/QUOTE]
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