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D&D Older Editions, OSR, & D&D Variants
3.5 weapon sizing: compelling reasons?
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<blockquote data-quote="mearls" data-source="post: 1330791" data-attributes="member: 697"><p>You wouldn't need dozens. You'd need six, and you'd never have to work out the scaled damage of any of the weapons in the PHB.</p><p></p><p>And we wouldn't need optional rules to figure out the reach for a Large longspear in the hands of something other than a Large creature.</p><p></p><p>And we wouldn't need rules to list exactly which weapon are two or one handed.</p><p></p><p>And we wouldn't need house rules to determine range increments for larger and smaller ranged weapons.</p><p></p><p>And you wouldn't have situations where smaller or larger weapons are superior to the version that is "appropriate" to your character's size.</p><p></p><p>And you wouldn't have weird situations where feats taken for a weapon apply to other weapons that are supposedly too small or too large to properly handle.</p><p></p><p>And you wouldn't have to guess a weapon's size when Dungeon lists it in a treasure hoard.</p><p></p><p>And you wouldn't have situations where swords with the exact damage, weight, and crit multiplier are different weapons.</p><p></p><p>None of these problems existed in the old system, and none of them were necessary to extend and improve the old system to cover the areas the new one "fixes."</p><p></p><p>The funny thing is, the more you add optional rules to fix the current rules, the more it looks like the system I proposed for the old rules.</p></blockquote><p></p>
[QUOTE="mearls, post: 1330791, member: 697"] You wouldn't need dozens. You'd need six, and you'd never have to work out the scaled damage of any of the weapons in the PHB. And we wouldn't need optional rules to figure out the reach for a Large longspear in the hands of something other than a Large creature. And we wouldn't need rules to list exactly which weapon are two or one handed. And we wouldn't need house rules to determine range increments for larger and smaller ranged weapons. And you wouldn't have situations where smaller or larger weapons are superior to the version that is "appropriate" to your character's size. And you wouldn't have weird situations where feats taken for a weapon apply to other weapons that are supposedly too small or too large to properly handle. And you wouldn't have to guess a weapon's size when Dungeon lists it in a treasure hoard. And you wouldn't have situations where swords with the exact damage, weight, and crit multiplier are different weapons. None of these problems existed in the old system, and none of them were necessary to extend and improve the old system to cover the areas the new one "fixes." The funny thing is, the more you add optional rules to fix the current rules, the more it looks like the system I proposed for the old rules. [/QUOTE]
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3.5 weapon sizing: compelling reasons?
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