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[3.5] What are the Feats that Affect Face Characters
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7163420" data-attributes="member: 19675"><p>Art Of Fascination</p><p>Type: Ancestor </p><p>Source: Oriental Adventures</p><p></p><p>You claim descent from Kakita Wayozu, the first female Mistress of the Kakita Academy, whose art was so great it is said that she helped create an alternate world. </p><p>Clan: Clan: Crane. </p><p>Benefit: You can fascinate a single creature with your music or poetics. You make a Perform check, and the target can negate the effect with a Will saving throw equal to or greater than your check result. If the saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If the saving throw fails, the creature sits quietly and listens to the song for up to 1 round per level you possess. While fascinated, the target's Spot and Listen checks suffer a -4 penalty. Any potential threat allows the fascinated creature a second saving throw against a new perform check result. Any obvious threat automatically breaks the effect. You must concentrate, as if casting or maintaining spell. This is a spell-like, mind affecting charm ability.</p><p></p><p>***</p><p></p><p>Great Diplomat</p><p>Type: Ancestor </p><p>Source: Oriental Adventures</p><p></p><p>You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior. </p><p>Clan: Clan: Phoenix. </p><p>Benefit: You gain a +2 bonus on Diplomacy checks. Once you reach 6th level, you automatically attract a cohort (but not followers) as though you had taken the Leadership feat, and your Leadership score is increased by +2.</p><p></p><p>***</p><p></p><p>Powerful Voice</p><p>Type: Ancestor </p><p>Source: Oriental Adventures</p><p></p><p>You are karmically linked to Utaku, Shinjo's most trusted lieutenant and devoted bodyguard. </p><p>Clan: Clan: Unicorn. </p><p>Benefit: You gain a +2 bonus on Diplomacy and wild empathy checks.</p><p>As a standard action, you can make a DC 15 Perform (sing) or Perform (oratory) check to grant your allies a +1 morale bonus on saving throws against charm and fear effects. This bonus lasts as long as you continue speaking or singing. While using this ability, you cannot cast spells, activate magic items by spell completion (such as scrolls) or by command word (such as wands).</p><p></p><p>***</p><p></p><p>Silver Tongue</p><p>Type: Ancestor </p><p>Source: Oriental Adventures</p><p></p><p>Your ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirtimoto family. At the age of 16, she defeated her uncle in a duel to claim leadership of the family. </p><p>Clan: Clan: Dragon. </p><p>Benefit: You can use the Diplomacy skill (trained or untrained) to produce the following effects:</p><p></p><p>Change an NPC's attitude toward a person other than yourself. The DC is the same as if you were changing the character's attitude toward you.</p><p>Inspire love and devotion. If you successfully improve a character's attitude toward you (only) to helpful, you can choose to cause that character to show romantic interest in you. The character thereafter seeks every opportunity to be near you and makes every effort to win your affection, within the bounds of relatively normal behavior.</p><p>Inspire hope or despair. With a successful Diplomacy check against DC 25, you fill a single target with hope or despair, as if affected by the good hope or crushing despair spells. In the case of despair, the target can negate the effect with a successful Will saving throw (DC 10 + 1/2 your Diplomacy ranks + your Charisma modifier).</p><p>Cause confusion. Make a Diplomacy check opposed by your target's Sense Motive check. If you beat your target's check result by 10 or more, you can cause him to become confused for 1 round. You can use this ability as a full-round action.</p><p></p><p>***</p><p></p><p>Smooth Talk (OA)</p><p>Type: Ancestor </p><p>Source: Oriental Adventures</p><p></p><p>You are descended from Doji Taehime, a Crane ambassador to the Scorpion court - a courtier skilled at discovering falsehoods and uncovering plots. </p><p>Clan: Clan: Crane. </p><p>Benefit: You only take a -5 penalty if you attempt a Diplomacy check as a full-round action </p><p>Normal: Diplomacy checks usually require at least 1 minute. You can attempt a rushed Diplomacy check as a full-round action, but you take a -10 penalty.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7163420, member: 19675"] Art Of Fascination Type: Ancestor Source: Oriental Adventures You claim descent from Kakita Wayozu, the first female Mistress of the Kakita Academy, whose art was so great it is said that she helped create an alternate world. Clan: Clan: Crane. Benefit: You can fascinate a single creature with your music or poetics. You make a Perform check, and the target can negate the effect with a Will saving throw equal to or greater than your check result. If the saving throw succeeds, you cannot attempt to fascinate that creature again for 24 hours. If the saving throw fails, the creature sits quietly and listens to the song for up to 1 round per level you possess. While fascinated, the target's Spot and Listen checks suffer a -4 penalty. Any potential threat allows the fascinated creature a second saving throw against a new perform check result. Any obvious threat automatically breaks the effect. You must concentrate, as if casting or maintaining spell. This is a spell-like, mind affecting charm ability. *** Great Diplomat Type: Ancestor Source: Oriental Adventures You are descended from Asako, one of the companions of the first Phoenix, a great healer, diplomat, and warrior. Clan: Clan: Phoenix. Benefit: You gain a +2 bonus on Diplomacy checks. Once you reach 6th level, you automatically attract a cohort (but not followers) as though you had taken the Leadership feat, and your Leadership score is increased by +2. *** Powerful Voice Type: Ancestor Source: Oriental Adventures You are karmically linked to Utaku, Shinjo's most trusted lieutenant and devoted bodyguard. Clan: Clan: Unicorn. Benefit: You gain a +2 bonus on Diplomacy and wild empathy checks. As a standard action, you can make a DC 15 Perform (sing) or Perform (oratory) check to grant your allies a +1 morale bonus on saving throws against charm and fear effects. This bonus lasts as long as you continue speaking or singing. While using this ability, you cannot cast spells, activate magic items by spell completion (such as scrolls) or by command word (such as wands). *** Silver Tongue Type: Ancestor Source: Oriental Adventures Your ancestor, Mirumoto Kaijuko, was the first woman to become daimyo of the Mirtimoto family. At the age of 16, she defeated her uncle in a duel to claim leadership of the family. Clan: Clan: Dragon. Benefit: You can use the Diplomacy skill (trained or untrained) to produce the following effects: Change an NPC's attitude toward a person other than yourself. The DC is the same as if you were changing the character's attitude toward you. Inspire love and devotion. If you successfully improve a character's attitude toward you (only) to helpful, you can choose to cause that character to show romantic interest in you. The character thereafter seeks every opportunity to be near you and makes every effort to win your affection, within the bounds of relatively normal behavior. Inspire hope or despair. With a successful Diplomacy check against DC 25, you fill a single target with hope or despair, as if affected by the good hope or crushing despair spells. In the case of despair, the target can negate the effect with a successful Will saving throw (DC 10 + 1/2 your Diplomacy ranks + your Charisma modifier). Cause confusion. Make a Diplomacy check opposed by your target's Sense Motive check. If you beat your target's check result by 10 or more, you can cause him to become confused for 1 round. You can use this ability as a full-round action. *** Smooth Talk (OA) Type: Ancestor Source: Oriental Adventures You are descended from Doji Taehime, a Crane ambassador to the Scorpion court - a courtier skilled at discovering falsehoods and uncovering plots. Clan: Clan: Crane. Benefit: You only take a -5 penalty if you attempt a Diplomacy check as a full-round action Normal: Diplomacy checks usually require at least 1 minute. You can attempt a rushed Diplomacy check as a full-round action, but you take a -10 penalty. [/QUOTE]
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[3.5] What are the Feats that Affect Face Characters
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