Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 Wizard/Druid conversion to 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mneme" data-source="post: 5298549" data-attributes="member: 59248"><p>Primitive Screwhead: That. Well, mostly.</p><p></p><p>How a character converts from 3.5 to 4e has very little to do with her class/race combo and (to a lesser degree) the details of her build -- and a lot to do with her general outlook and themes -- and -some- details of her build (as in "what does she do all day?").</p><p></p><p>To take the examples:</p><p></p><p>Wizards in 3.5: do everything except heal, sure. But mostly (except for specialist builds like gishes) blast the hell out of things, buff the party, summon monsters to fight things for them, knock enemies out of the fight outright (via save or lose, walls, etc) and/or solve problems in creative ways.</p><p></p><p>Druids in 3.5: Are almost as flexible as wizards. They heal, summon, save-or-die, blast things to death, and shapeshift into monsters to hide or wreak havoc.</p><p></p><p>By contrast, in 4e, characters tend to specialize more. But:</p><p></p><p>Wizards in 4.5: Blast the hell out of things, summon monsters to fight things for them (but only a few times per day), knock enemies out of the fight outright (temporarily), and sometimes solve problems in creative ways (cantrips, rituals). Not so different -- but few buffs, and you do have to specialize more.</p><p></p><p>Druids in 4e: Blast the hell out of things, summon monsters to fight for them (see wizards), buff (if mostly by making monster defenses bottom out, turning them into walking pincushions), and shift into monsters (but not so much to hide as to play defender/sub striker for a short while).</p><p></p><p>You could build a pretty decent wizard/druid Int/Wis controller (giving up ritual casting for druid shapeshifting and the ability to access the great druid at wills in wild shape), but this wouldn't so much be "turn into a bird and fly overhead while I blast stuff with fire" as "blast stuff in human form and when the situations's appropriate, turn into a tiger and maul the remaining monsters up-close and personal; when things are tight, use wizard dailies to take monsters out of the fight outright for a while". OTOH, a lot of that you can get just from Druid (though wizard dailies are better, IMO) with some flavor twisting (or just train arcane and take some arcane rituals).</p><p></p><p>Edit: OTOH, if you're most interested in the bits of Wizard/Druid that are gone (wizard party buffs, druid healing, wizard gishers and druid "turn into a monster and kill everything" fun; that kind of thing) then you might be better off grabbing classes more appropriate to that sort of thing (shamans are the half of the druid that the druid lost; artificers and bards have the buffing the wizard gave up; wardens and barbarians are better at the "shapeshift into something horrible and kill everything" style) and retheming as/if necessary.</p></blockquote><p></p>
[QUOTE="mneme, post: 5298549, member: 59248"] Primitive Screwhead: That. Well, mostly. How a character converts from 3.5 to 4e has very little to do with her class/race combo and (to a lesser degree) the details of her build -- and a lot to do with her general outlook and themes -- and -some- details of her build (as in "what does she do all day?"). To take the examples: Wizards in 3.5: do everything except heal, sure. But mostly (except for specialist builds like gishes) blast the hell out of things, buff the party, summon monsters to fight things for them, knock enemies out of the fight outright (via save or lose, walls, etc) and/or solve problems in creative ways. Druids in 3.5: Are almost as flexible as wizards. They heal, summon, save-or-die, blast things to death, and shapeshift into monsters to hide or wreak havoc. By contrast, in 4e, characters tend to specialize more. But: Wizards in 4.5: Blast the hell out of things, summon monsters to fight things for them (but only a few times per day), knock enemies out of the fight outright (temporarily), and sometimes solve problems in creative ways (cantrips, rituals). Not so different -- but few buffs, and you do have to specialize more. Druids in 4e: Blast the hell out of things, summon monsters to fight for them (see wizards), buff (if mostly by making monster defenses bottom out, turning them into walking pincushions), and shift into monsters (but not so much to hide as to play defender/sub striker for a short while). You could build a pretty decent wizard/druid Int/Wis controller (giving up ritual casting for druid shapeshifting and the ability to access the great druid at wills in wild shape), but this wouldn't so much be "turn into a bird and fly overhead while I blast stuff with fire" as "blast stuff in human form and when the situations's appropriate, turn into a tiger and maul the remaining monsters up-close and personal; when things are tight, use wizard dailies to take monsters out of the fight outright for a while". OTOH, a lot of that you can get just from Druid (though wizard dailies are better, IMO) with some flavor twisting (or just train arcane and take some arcane rituals). Edit: OTOH, if you're most interested in the bits of Wizard/Druid that are gone (wizard party buffs, druid healing, wizard gishers and druid "turn into a monster and kill everything" fun; that kind of thing) then you might be better off grabbing classes more appropriate to that sort of thing (shamans are the half of the druid that the druid lost; artificers and bards have the buffing the wizard gave up; wardens and barbarians are better at the "shapeshift into something horrible and kill everything" style) and retheming as/if necessary. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3.5 Wizard/Druid conversion to 4e
Top