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3.5 Wizard/Druid conversion to 4e
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<blockquote data-quote="LuckyAdrastus" data-source="post: 5310016" data-attributes="member: 82859"><p>Griznuq, I think there may be some confusion here because, based on your link, you are trying to create an NPC, not a PC. Specifically, you are stat-ing famous Arthurian character Merlin as an NPC.</p><p></p><p>4e has a big change here from earlier editions -- monsters use different rules than PCs. Monsters don't have player character levels. So, while a multi-class Wizard/Druid is an appropriate way to represent Merlin in earlier editions, in 4e he would simply be statted as a monster (likely a solo or elite). Drizzt, for example, was statted out in a Dragon article (or Dungeon) as a level 21 solo, not as a "Ranger." You did this accurately in your blog post, giving Merlin monster stats.</p><p></p><p>However, when you ask how to convert "a 3.5 wizard/druid to 4e," to a 4e player, it sound like you are talking about PCs. So you got a lot of (good, thoughtful) responses on how to turn a wizard/druid PC from 3.5 into a 4e PC. But it seems from your link that what you really wanted is NPC stats for Merlin.</p><p></p><p>Anyway, I'm no master of monster stats, but your version looks reasonable-ish (and appears to be made using the monster builder, which is good). However, someone like Merlin is so iconic that they should probably be a solo or elite, and therefore more powerful. Solos and elites have various other complicating factor in their design (mostly having to do with economy of actions compared to standard monsters) which you can get more advice on from me other posters, if needed.</p><p></p><p>Note: if you don't expect the party to "fight" Merlin, you don't need any stats for him at all. Non-combatant NPCs in 4e generally don't have statsl, because they simply do whatever the DM wants to have them do to advance the plot -- casting rituals, using "skills", etc. as the DM desires, not according to set rules. If the party needs to interact with Merlin in a challenging, non-combat fashion, you use skill challenges, in which only the players, not Merlin, make skill rolls, and the difficulty levels are based on the PC's levels, not the NPCs stats (since the NPC generally doesn't have stats outside of combat).</p></blockquote><p></p>
[QUOTE="LuckyAdrastus, post: 5310016, member: 82859"] Griznuq, I think there may be some confusion here because, based on your link, you are trying to create an NPC, not a PC. Specifically, you are stat-ing famous Arthurian character Merlin as an NPC. 4e has a big change here from earlier editions -- monsters use different rules than PCs. Monsters don't have player character levels. So, while a multi-class Wizard/Druid is an appropriate way to represent Merlin in earlier editions, in 4e he would simply be statted as a monster (likely a solo or elite). Drizzt, for example, was statted out in a Dragon article (or Dungeon) as a level 21 solo, not as a "Ranger." You did this accurately in your blog post, giving Merlin monster stats. However, when you ask how to convert "a 3.5 wizard/druid to 4e," to a 4e player, it sound like you are talking about PCs. So you got a lot of (good, thoughtful) responses on how to turn a wizard/druid PC from 3.5 into a 4e PC. But it seems from your link that what you really wanted is NPC stats for Merlin. Anyway, I'm no master of monster stats, but your version looks reasonable-ish (and appears to be made using the monster builder, which is good). However, someone like Merlin is so iconic that they should probably be a solo or elite, and therefore more powerful. Solos and elites have various other complicating factor in their design (mostly having to do with economy of actions compared to standard monsters) which you can get more advice on from me other posters, if needed. Note: if you don't expect the party to "fight" Merlin, you don't need any stats for him at all. Non-combatant NPCs in 4e generally don't have statsl, because they simply do whatever the DM wants to have them do to advance the plot -- casting rituals, using "skills", etc. as the DM desires, not according to set rules. If the party needs to interact with Merlin in a challenging, non-combat fashion, you use skill challenges, in which only the players, not Merlin, make skill rolls, and the difficulty levels are based on the PC's levels, not the NPCs stats (since the NPC generally doesn't have stats outside of combat). [/QUOTE]
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