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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Wizard Spells
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<blockquote data-quote="Scott DeWar" data-source="post: 5561719" data-attributes="member: 49929"><p>transmutation is a rather nifty school to get some spells from:</p><p></p><p>3rd level- </p><p> Flame Arrow: Arrows deal +1d6 fire damage.</p><p> Fly: Subject flies at speed of 60 ft.</p><p> Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.</p><p> Keen Edge: Doubles normal weapon’s threat range.</p><p> Magic Weapon, Greater: +1/four levels (max +5).</p><p> Slow</p><p> Water Breathing</p><p>enchantment: hold person is a clasic</p><p>divination: clairaudiance/clairvoyance very helpful to see what is beyond the wooden door.</p><p></p><p>2nd level;</p><p> Alter Self: look like the enemy to sneak past</p><p> Bear’s Endurance: concentration checks</p><p> Bull’s Strength:Hauling out your unconciss meat shield</p><p> Cat’s Grace: A/C bonus!!</p><p> Darkvision: See 60 ft. in total darkness.</p><p> Fox’s Cunning: if you need help comprehending a scroll</p><p> Knock: Opens locked or magically sealed door.</p><p> Levitate: Subject moves up and down at your direction.</p><p> Owl’s Wisdom: great when dealing with another illusionist or with an enchanter</p><p> Rope Trick, Spider Climb, Whispering Wind: (Sends a short message 1 mile/level).</p><p></p><p>enchantment:</p><p>Touch of Idiocy: dealing with that pesky defensive wizard</p><p></p><p>divination:</p><p>See Invisibility</p><p></p><p>first level:</p><p>Magic Weapon-cast that on the meatshield's weapon to deal with the gargoyle</p><p>Expeditious Retreat-run aaway when a second gargoyle shows up</p><p>Jump-leap over the chasim with the broken bridge</p><p>Feather Fall-oops, a bit further then you can leap</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5561719, member: 49929"] transmutation is a rather nifty school to get some spells from: 3rd level- Flame Arrow: Arrows deal +1d6 fire damage. Fly: Subject flies at speed of 60 ft. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. Keen Edge: Doubles normal weapon’s threat range. Magic Weapon, Greater: +1/four levels (max +5). Slow Water Breathing enchantment: hold person is a clasic divination: clairaudiance/clairvoyance very helpful to see what is beyond the wooden door. 2nd level; Alter Self: look like the enemy to sneak past Bear’s Endurance: concentration checks Bull’s Strength:Hauling out your unconciss meat shield Cat’s Grace: A/C bonus!! Darkvision: See 60 ft. in total darkness. Fox’s Cunning: if you need help comprehending a scroll Knock: Opens locked or magically sealed door. Levitate: Subject moves up and down at your direction. Owl’s Wisdom: great when dealing with another illusionist or with an enchanter Rope Trick, Spider Climb, Whispering Wind: (Sends a short message 1 mile/level). enchantment: Touch of Idiocy: dealing with that pesky defensive wizard divination: See Invisibility first level: Magic Weapon-cast that on the meatshield's weapon to deal with the gargoyle Expeditious Retreat-run aaway when a second gargoyle shows up Jump-leap over the chasim with the broken bridge Feather Fall-oops, a bit further then you can leap [/QUOTE]
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