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<blockquote data-quote="Henry" data-source="post: 944427" data-attributes="member: 158"><p>In my eyes, a change is needed, if a Paladin's bonded mount is to be considered useful. In my expeience, the alternative in your example is leaving the mount tethered up somewhere outside the dungeon, or leaving him safely in town in the first place. If the focus of a campaign is on urban or dungeon adventures, the mount is little to no use, seeing little "screen time" while the paladin undertakes missions with his party.</p><p></p><p>In medieval lore and history, the knight had a paige, a squire, or a groom to take care of his horse while he went into town, or performed activities where a horse would not fit. In a standard adventuring party, most members won't have squires or hirelings who take care of the horse while the master is off being heroic in close quarters.</p><p></p><p>This weekend, in our game, we had a new character in the party (a player re-joined us after an absence). This Amnite horseman had a really nice charger with him, and he was skilled in its usage. However, after a brief trek in the wilderness, he went into the city, and sought lodgings for his horse. He didn't use his horse for 2/3rds of the evening. The next adventure is in a crypt, the next will likely be aboard a boat, and the one following will likely be in some more open territory, so he will again see use of his horse.</p><p></p><p>If he were a paladin, I would be sorry to see that his class ability for 5th level was wasted in a manner of speaking. With the ability to magically call a celestial mount, in my opinion it would streangthen the connection between the paladin and his god. Is it a break with tradition? Absolutely. But some traditions can outlive their time, and to me this is one of them.</p></blockquote><p></p>
[QUOTE="Henry, post: 944427, member: 158"] In my eyes, a change is needed, if a Paladin's bonded mount is to be considered useful. In my expeience, the alternative in your example is leaving the mount tethered up somewhere outside the dungeon, or leaving him safely in town in the first place. If the focus of a campaign is on urban or dungeon adventures, the mount is little to no use, seeing little "screen time" while the paladin undertakes missions with his party. In medieval lore and history, the knight had a paige, a squire, or a groom to take care of his horse while he went into town, or performed activities where a horse would not fit. In a standard adventuring party, most members won't have squires or hirelings who take care of the horse while the master is off being heroic in close quarters. This weekend, in our game, we had a new character in the party (a player re-joined us after an absence). This Amnite horseman had a really nice charger with him, and he was skilled in its usage. However, after a brief trek in the wilderness, he went into the city, and sought lodgings for his horse. He didn't use his horse for 2/3rds of the evening. The next adventure is in a crypt, the next will likely be aboard a boat, and the one following will likely be in some more open territory, so he will again see use of his horse. If he were a paladin, I would be sorry to see that his class ability for 5th level was wasted in a manner of speaking. With the ability to magically call a celestial mount, in my opinion it would streangthen the connection between the paladin and his god. Is it a break with tradition? Absolutely. But some traditions can outlive their time, and to me this is one of them. [/QUOTE]
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