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[3.5] WotC theory on multi-class spellcasters
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 964304" data-attributes="member: 710"><p>2RangerWicket: </p><p>Your system isn`t bad, I think. </p><p>A further alternative would also to be caster level and spells per day into two different things (like someone already proposed it a while ago). Spells per day stack "horizontal", basically as it is now - if you are cleric1/wizard1, you can cast (3+1) + (3+1) 1st level spells, but you could also use your cleric slots for wizard spells. You add caster levels, so a cleric 5/wizard5 would cast a fireball with 10d6 points of damage and could penetrate spell resistance as a 10th level caster. </p><p></p><p>Still, your level in Cleric, Druid, Wizard and so on would determine to what level you can cast spells from your spells. So a Wizard10/Cleric10 could only cast 5th level cleric and wizard spells, but much more than a 20th level wizard or 20th level cleric could. I wonder if, using this way, a cleric/wizard combo would still be weaker than a single classed.</p><p>Unfortunately, some problems still occur if you mix spontaneous casters with preparing casters - or maybe not(?) :</p><p>A Cleric/sorcerer could decide to leave some of his cleric slots open to cast spontaneously sorceror spells, or he prepares some cleric spells in his sorcerer slots, for which he can no longer use sorcerer spells...</p><p></p><p>But on the other hand, this was very easy to think of, and maybe the guys at WotC already figured it out and found also thousands way to abuse it... But since we have some of the best min-maxers here, somebody will certainly find the weakness in this system...</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 964304, member: 710"] 2RangerWicket: Your system isn`t bad, I think. A further alternative would also to be caster level and spells per day into two different things (like someone already proposed it a while ago). Spells per day stack "horizontal", basically as it is now - if you are cleric1/wizard1, you can cast (3+1) + (3+1) 1st level spells, but you could also use your cleric slots for wizard spells. You add caster levels, so a cleric 5/wizard5 would cast a fireball with 10d6 points of damage and could penetrate spell resistance as a 10th level caster. Still, your level in Cleric, Druid, Wizard and so on would determine to what level you can cast spells from your spells. So a Wizard10/Cleric10 could only cast 5th level cleric and wizard spells, but much more than a 20th level wizard or 20th level cleric could. I wonder if, using this way, a cleric/wizard combo would still be weaker than a single classed. Unfortunately, some problems still occur if you mix spontaneous casters with preparing casters - or maybe not(?) : A Cleric/sorcerer could decide to leave some of his cleric slots open to cast spontaneously sorceror spells, or he prepares some cleric spells in his sorcerer slots, for which he can no longer use sorcerer spells... But on the other hand, this was very easy to think of, and maybe the guys at WotC already figured it out and found also thousands way to abuse it... But since we have some of the best min-maxers here, somebody will certainly find the weakness in this system... Mustrum Ridcully [/QUOTE]
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[3.5] WotC theory on multi-class spellcasters
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