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[3.5] WotC theory on multi-class spellcasters
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<blockquote data-quote="bret" data-source="post: 964517" data-attributes="member: 713"><p>Another way to do it would be to give a magical power skill. Now, rather than automatically advancing in caster level a caster level check is a *skill* check with one of the magic types. There is probably a different magic type for each of the spell lists: Paladin, Ranger, Druid, Cleric, Bard, Wizard/Sorcerer.</p><p></p><p>When you multiclass, you still have skill points. If you want to continue to improve your caster level, you have to spend points cross-class in the skill.</p><p>Spells per Day and Spells Known are still based on class level, so you are still giving up a lot by going multiclass. Spell duration, range, penetration are all based on your magical skill.</p><p></p><p>Now your Rogue 16 / Sorc 4 can (if they spent the points) use their 2nd level spell to affect things of their own challenge level, but at the cost of some of their other skills. They don't have access to high level spells.</p><p></p><p>You could also allow a feat that gives +1 spell level to one spellcasting list. This would increase the spells per day and spells known.</p><p></p><p></p><p>I have no idea what ideas the design team tried here, but I think it would be really interesting to find out. Did any of the ideas get as far as the playtesters, and if so would the NDA eventually allow them to talk about it?</p></blockquote><p></p>
[QUOTE="bret, post: 964517, member: 713"] Another way to do it would be to give a magical power skill. Now, rather than automatically advancing in caster level a caster level check is a *skill* check with one of the magic types. There is probably a different magic type for each of the spell lists: Paladin, Ranger, Druid, Cleric, Bard, Wizard/Sorcerer. When you multiclass, you still have skill points. If you want to continue to improve your caster level, you have to spend points cross-class in the skill. Spells per Day and Spells Known are still based on class level, so you are still giving up a lot by going multiclass. Spell duration, range, penetration are all based on your magical skill. Now your Rogue 16 / Sorc 4 can (if they spent the points) use their 2nd level spell to affect things of their own challenge level, but at the cost of some of their other skills. They don't have access to high level spells. You could also allow a feat that gives +1 spell level to one spellcasting list. This would increase the spells per day and spells known. I have no idea what ideas the design team tried here, but I think it would be really interesting to find out. Did any of the ideas get as far as the playtesters, and if so would the NDA eventually allow them to talk about it? [/QUOTE]
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[3.5] WotC theory on multi-class spellcasters
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