Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[3.5] WotC theory on multi-class spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 964556" data-attributes="member: 1149"><p>While this is true, the fighter-barb also does not gain much of anything in terms of broadening his range of abilities over the barb or the fighter. All of his abilities remain focuses in a relatively narrow band, which is precisely why they also stack together well to produce power.</p><p></p><p>In other word, the fighter-barb is almost as TALL as the fighter or the barb but also almost as narrow.</p><p></p><p>The cleric-wiz has, by comparison to either a cleric or a wiz a huge increase in width, gaining lots of new abilities by gaining spells of both major spellcasting types. The addition of domains, the various melee stuff also helps the wiz side a lot.</p><p></p><p>So while the cleric-wiz is not as tall as the cleric or the wiz by a long shot, he is much much wider than either one.</p><p></p><p>There is a direct linkage between overlap of the class abilities and gain in power... the more thay overlap, the more power but the less gain in flexibility.</p><p></p><p></p><p></p><p>He doesn't. </p><p></p><p>What he needs to be able to do is to play on par with other characters of the same total level. With spell level being an element in some many things, including saves and basic spell power, the current reduction in spell power for anything close to the baseline 1-1 multiclass is seeming too steep at the higher level. Throwing a 10d6 attack with a save that is 3-4 DCs down does not compare as anything but a waste of time against a foe who can reasonable handle a 18d6 attack with a much higher dc.</p><p></p><p>I think, personally, the happy medium would be for a cleric-10/wiz-10 to have spellcasting ability in each class that approximates that of 15th level casters... though i have not spent the time to devise the mehcanics to make this happen. 2 spell levels down seems a good trade off in terms of loss of height for gain in width.</p><p></p><p>It could be as simple as adding a few feats for MYSTIC SYNERGY which allow a character with multiple spellcasting classes to raise his spell DCs and caster levels.</p><p></p><p>****************</p><p>MYSTIC SYNERGY</p><p>PRE: Must have two or more different spellcasting classes </p><p>Effect: The caster level and save DC for all spells for ONE of his classes are raised by 1 for every three levels in the other spell casting class (round down.) So for example, a cleric-9/wizard-11 who took this feat for his cleric class would cast any cleric spells at 12th level as opposed to 9th for all caster level purposes and with a bonus to save DCs of +3. </p><p>Special: This feat may be taken once for each class, so a cleric-wizard could take it twice, once for wizard and once for cleric.</p><p>*******************</p></blockquote><p></p>
[QUOTE="Petrosian, post: 964556, member: 1149"] While this is true, the fighter-barb also does not gain much of anything in terms of broadening his range of abilities over the barb or the fighter. All of his abilities remain focuses in a relatively narrow band, which is precisely why they also stack together well to produce power. In other word, the fighter-barb is almost as TALL as the fighter or the barb but also almost as narrow. The cleric-wiz has, by comparison to either a cleric or a wiz a huge increase in width, gaining lots of new abilities by gaining spells of both major spellcasting types. The addition of domains, the various melee stuff also helps the wiz side a lot. So while the cleric-wiz is not as tall as the cleric or the wiz by a long shot, he is much much wider than either one. There is a direct linkage between overlap of the class abilities and gain in power... the more thay overlap, the more power but the less gain in flexibility. He doesn't. What he needs to be able to do is to play on par with other characters of the same total level. With spell level being an element in some many things, including saves and basic spell power, the current reduction in spell power for anything close to the baseline 1-1 multiclass is seeming too steep at the higher level. Throwing a 10d6 attack with a save that is 3-4 DCs down does not compare as anything but a waste of time against a foe who can reasonable handle a 18d6 attack with a much higher dc. I think, personally, the happy medium would be for a cleric-10/wiz-10 to have spellcasting ability in each class that approximates that of 15th level casters... though i have not spent the time to devise the mehcanics to make this happen. 2 spell levels down seems a good trade off in terms of loss of height for gain in width. It could be as simple as adding a few feats for MYSTIC SYNERGY which allow a character with multiple spellcasting classes to raise his spell DCs and caster levels. **************** MYSTIC SYNERGY PRE: Must have two or more different spellcasting classes Effect: The caster level and save DC for all spells for ONE of his classes are raised by 1 for every three levels in the other spell casting class (round down.) So for example, a cleric-9/wizard-11 who took this feat for his cleric class would cast any cleric spells at 12th level as opposed to 9th for all caster level purposes and with a bonus to save DCs of +3. Special: This feat may be taken once for each class, so a cleric-wizard could take it twice, once for wizard and once for cleric. ******************* [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[3.5] WotC theory on multi-class spellcasters
Top