Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[3.5] WotC theory on multi-class spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 964899" data-attributes="member: 205"><p>The problem with multiclass spellcasters is the fact that the design of the magic system is inherently flawed. It doesn't integrate with the class system very well. The reason fighter levels, barbarian levels, and rogue levels can stack so well is that all the levels you gain, from 1 to 20, give about the same increase. What does gaining the 1st level of figther give you? d10 HD, +1 BAB, a Fort save increase, and a bonus feat. What does the 20th level of fighter give you? Basically, the same thing. No matter what you level you reach in these classes, you're gaining the same amount of increase each level.</p><p></p><p>The spellcasting classes don't work that way. Gaining a level of Wiz1 gives you access to 1st level spells and some cantrips. Gaining a level of Wiz15 gives you access to 8th level spells, 8th level spell slots, several lower levels spell slots, plus an increase in the power, effectiveness, and frequency of all the abilities the wizard previously had. Effectively, spellcasting power increase exponentially with the number of spellcaster levels you have. Every other ability in the game increases with <em>character</em> level. The rate may change from class to class, but they all increase linearly. If spellcasting ability increased with class level, and taking levels in spellcasting levels increased the breadth and depth of magical power, that would make multiclassing spellcasters worthwhile. </p><p></p><p>But then, this is all 4e talk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TwoSix, post: 964899, member: 205"] The problem with multiclass spellcasters is the fact that the design of the magic system is inherently flawed. It doesn't integrate with the class system very well. The reason fighter levels, barbarian levels, and rogue levels can stack so well is that all the levels you gain, from 1 to 20, give about the same increase. What does gaining the 1st level of figther give you? d10 HD, +1 BAB, a Fort save increase, and a bonus feat. What does the 20th level of fighter give you? Basically, the same thing. No matter what you level you reach in these classes, you're gaining the same amount of increase each level. The spellcasting classes don't work that way. Gaining a level of Wiz1 gives you access to 1st level spells and some cantrips. Gaining a level of Wiz15 gives you access to 8th level spells, 8th level spell slots, several lower levels spell slots, plus an increase in the power, effectiveness, and frequency of all the abilities the wizard previously had. Effectively, spellcasting power increase exponentially with the number of spellcaster levels you have. Every other ability in the game increases with [I]character[/I] level. The rate may change from class to class, but they all increase linearly. If spellcasting ability increased with class level, and taking levels in spellcasting levels increased the breadth and depth of magical power, that would make multiclassing spellcasters worthwhile. But then, this is all 4e talk. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[3.5] WotC theory on multi-class spellcasters
Top