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[3.5] WotC theory on multi-class spellcasters
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<blockquote data-quote="Draco Paladin" data-source="post: 965259" data-attributes="member: 3136"><p>Hi. I've been lurking, but some of these ideas are pretty intriguing. </p><p></p><p>Based on what I've read here and on other threads, here are some ideas for a quick spellcasting fix I've come up with. It's just off the top of my head, so it's probably not in working order yet.</p><p></p><p>And be kind. I'm new here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>1. One spellcasting progression table. (The Wizard progression would probably work best.) </p><p></p><p>2. Different spell lists per class. Or maybe, Arcane spells, then Divine Spells.</p><p></p><p>3. Differing rates of spellcaster progression. (Wiz/Sor/Clr/Dru would gain a spellcaster level per class level. Bar/Ran/Pal would get fewer spellcaster levels. Ftr/Mnk/Rog would get none. Prestige classes will vary.)</p><p></p><p>4. Access to domain spells, extra spells, bonus spells, spell lists and spell levels a class feature.</p><p> Examples:</p><p> a. Clerics would gain bonus spells (exclusively from the Cleric list) due to Wisdom at 1st level, get bonus domain spells and access to a higher spell level at every odd level, spontaneous cure/inflict, turning, et cetera.</p><p> b. Sorcerors would gain bonus spells (exclusively from the Arcane spell list) due to Charisma at 1st level, get 2 extra spells castable per spell level, and learn spells according to a Sorcerer spells known table. Spell slots can be used to cast those spells without preparation.</p><p></p><p>5. Caster level is Class level (+any relevant prestige classes) + 1/2 other levels (maybe even including monster hit dice and all that, depending on the flavor and power level you want)</p><p></p><p>6. This will produce characters with spell slots higher than spells known. Those can be filled with lower level spells, or metamagicked spells.</p><p></p><p>There are still a lot of kinks here. I also have a problem with the interaction of prepared and spontaneous spellcasting. (The way I see it, there should be more synergy between Wiz and Sor than between Wiz and Clr. So a Wiz10/Sor10 should be able to cast higher level arcane spells than a Wiz10/Clr10.)</p><p></p><p>But with these guidelines, a Clr10/Wiz10 produced with these rules can cast 5th level spells at caster level 15, and can use higher slots (up to 9th level) for metamagic. I kind of like that particular mix of versatility and power more than using Mystic Theurge...</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="Draco Paladin, post: 965259, member: 3136"] Hi. I've been lurking, but some of these ideas are pretty intriguing. Based on what I've read here and on other threads, here are some ideas for a quick spellcasting fix I've come up with. It's just off the top of my head, so it's probably not in working order yet. And be kind. I'm new here. :D 1. One spellcasting progression table. (The Wizard progression would probably work best.) 2. Different spell lists per class. Or maybe, Arcane spells, then Divine Spells. 3. Differing rates of spellcaster progression. (Wiz/Sor/Clr/Dru would gain a spellcaster level per class level. Bar/Ran/Pal would get fewer spellcaster levels. Ftr/Mnk/Rog would get none. Prestige classes will vary.) 4. Access to domain spells, extra spells, bonus spells, spell lists and spell levels a class feature. Examples: a. Clerics would gain bonus spells (exclusively from the Cleric list) due to Wisdom at 1st level, get bonus domain spells and access to a higher spell level at every odd level, spontaneous cure/inflict, turning, et cetera. b. Sorcerors would gain bonus spells (exclusively from the Arcane spell list) due to Charisma at 1st level, get 2 extra spells castable per spell level, and learn spells according to a Sorcerer spells known table. Spell slots can be used to cast those spells without preparation. 5. Caster level is Class level (+any relevant prestige classes) + 1/2 other levels (maybe even including monster hit dice and all that, depending on the flavor and power level you want) 6. This will produce characters with spell slots higher than spells known. Those can be filled with lower level spells, or metamagicked spells. There are still a lot of kinks here. I also have a problem with the interaction of prepared and spontaneous spellcasting. (The way I see it, there should be more synergy between Wiz and Sor than between Wiz and Clr. So a Wiz10/Sor10 should be able to cast higher level arcane spells than a Wiz10/Clr10.) But with these guidelines, a Clr10/Wiz10 produced with these rules can cast 5th level spells at caster level 15, and can use higher slots (up to 9th level) for metamagic. I kind of like that particular mix of versatility and power more than using Mystic Theurge... What do you guys think? [/QUOTE]
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[3.5] WotC theory on multi-class spellcasters
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