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[3.5] WotC theory on multi-class spellcasters
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<blockquote data-quote="Deadguy" data-source="post: 965283" data-attributes="member: 2480"><p>I think the point is that combination is not as effective because of a rules artefact, rather than because of a design reason. That is, because spell casting works very differently to the Skill system or the BAB mechanic, there exists the disparity. No designer sat down and said "let's make multi-classing inefficient for spellcasters, as that's too powerful". Instead, this just happened because no-one could work out a way to resolve it.</p><p></p><p>To put it another way, your remark sounds like we are to make a virtue of what is actually a flaw. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think you are right if we accept your predicate that spellcaster multi-classing shouldn't necessarily be effective. However, if you want the rules to remove this as an artefact, then it's a cumbersome method, with too much overhead. Better to find a general mechanical solution.</p><p></p><p></p><p></p><p>Actually, I was thinking that that is something we are probably going to have to accept in the longer run. Of course, we've grown up used to the distinction, and tend to accept it unquestioningly. But I was re-reading some Raymond E. Feist today, an author who betrays the origins of his novels. And the discussions betwixt a Priest and a Mage sounded really really stilited, with an arbitrary boundary between "spiritual" and "supernatural" matters.</p><p></p><p>Ah well, it might well take a much bigger reworking than many would be happy with at this stage. But maybe in 4.0 we might find a way through! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Deadguy, post: 965283, member: 2480"] I think the point is that combination is not as effective because of a rules artefact, rather than because of a design reason. That is, because spell casting works very differently to the Skill system or the BAB mechanic, there exists the disparity. No designer sat down and said "let's make multi-classing inefficient for spellcasters, as that's too powerful". Instead, this just happened because no-one could work out a way to resolve it. To put it another way, your remark sounds like we are to make a virtue of what is actually a flaw. :) I think you are right if we accept your predicate that spellcaster multi-classing shouldn't necessarily be effective. However, if you want the rules to remove this as an artefact, then it's a cumbersome method, with too much overhead. Better to find a general mechanical solution. Actually, I was thinking that that is something we are probably going to have to accept in the longer run. Of course, we've grown up used to the distinction, and tend to accept it unquestioningly. But I was re-reading some Raymond E. Feist today, an author who betrays the origins of his novels. And the discussions betwixt a Priest and a Mage sounded really really stilited, with an arbitrary boundary between "spiritual" and "supernatural" matters. Ah well, it might well take a much bigger reworking than many would be happy with at this stage. But maybe in 4.0 we might find a way through! ;) [/QUOTE]
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[3.5] WotC theory on multi-class spellcasters
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