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[3.5] WotC theory on multi-class spellcasters
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<blockquote data-quote="Psion" data-source="post: 965320" data-attributes="member: 172"><p>Uh, no. I never at all suggested that they purposed decided that multiclassed spellcasters should be inefficient. And yes, it is an artefact of the way multiclassing and spell power works. But is that a bad thing? It's only a bad thing if "equivalence of all combinations" was a goal. AFAICT, it pretty clearly was not, judging from early discussion on how 3e multiclassing works and how the 20% hit makes characters with untenable class combinations unplayable.</p><p></p><p></p><p></p><p>I don't necessarily think so at all. Divine/arcane dichotomy has something of a precedent, as well as simply being a D&D trapping. Some like the (admittedly modern) viewpoint of magic as science and being distinct from magic as faith or as powers of deities. Similarly, even other magic systems recognize this distinction. Ars Magica makes wizards totally separate from religious magic and churches have antithetical effects on them.</p><p></p><p>That doesn't mean it is the only possible model, though, and in some instances is a bit troublesome. When considering the role of shamans and spirits in my game, the arcane/divine distinction became rather sticky, and in some worldviews, magic <em>is</em> entirely dealing with powerful spirits, which is arguably divine.</p><p></p><p>In short, if you want all magic to stack, I think it makes sense to do away with the distinction and assume a common underpinning. But it doesn't have to be that way.</p></blockquote><p></p>
[QUOTE="Psion, post: 965320, member: 172"] Uh, no. I never at all suggested that they purposed decided that multiclassed spellcasters should be inefficient. And yes, it is an artefact of the way multiclassing and spell power works. But is that a bad thing? It's only a bad thing if "equivalence of all combinations" was a goal. AFAICT, it pretty clearly was not, judging from early discussion on how 3e multiclassing works and how the 20% hit makes characters with untenable class combinations unplayable. I don't necessarily think so at all. Divine/arcane dichotomy has something of a precedent, as well as simply being a D&D trapping. Some like the (admittedly modern) viewpoint of magic as science and being distinct from magic as faith or as powers of deities. Similarly, even other magic systems recognize this distinction. Ars Magica makes wizards totally separate from religious magic and churches have antithetical effects on them. That doesn't mean it is the only possible model, though, and in some instances is a bit troublesome. When considering the role of shamans and spirits in my game, the arcane/divine distinction became rather sticky, and in some worldviews, magic [i]is[/i] entirely dealing with powerful spirits, which is arguably divine. In short, if you want all magic to stack, I think it makes sense to do away with the distinction and assume a common underpinning. But it doesn't have to be that way. [/QUOTE]
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[3.5] WotC theory on multi-class spellcasters
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