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[3.5] WotC theory on multi-class spellcasters
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<blockquote data-quote="Nine Hands" data-source="post: 966326" data-attributes="member: 4919"><p>I had a similar idea...</p><p></p><p>Since the new rules for Spell Power are changing (no longer is Spell Power going to add to save DC, its a bonus to caster level checks and caster level). This introduces a new idea. Spell Power as a class ability.</p><p></p><p>Consider this. A 20th level Wizard has a spell power of +20 (effectively). So create a Spell Power column for all spellcasting classes. Allow spell power from different sources using the same "type of magic" to stack. I.E. Divine stacks with Divine, Arcane stacks with Arcane. When you combine the two types, the magic type that is not the same is half as effective. This allows a 10/10 Cleric Wizard to have the spell slots of a 10th level Cleric and a 10th level Wizard. His caster level to penetrate spell resistance and his effective caster level is 15. Similar to the Mystic Theurge, except that his spell slots are less (I think the Mystic Theurge has the slots as a 15th level cleric and wizard).</p><p></p><p>For classes that do not give spellcasting per se, give them a flat 1/4 thier level as a bonus. This can be either Arcane or Divine as the player sees fit, but once the choice is made, then it not be changable.</p><p></p><p>Now there is room for a a couple of feats. One could remove the Divine/Arcane penalty. One could boost the benefits of a non-spellcasting class. Heck you could give bonuses for a characters favored class if you wanted to be generous.</p><p></p><p>Remember that giving a character a bonus to spellcasting level is much less unbalancing than other things. Esp if you make certain that there is no way that a multiclassed character can have a better caster level than a dedicated spellcaster.</p><p></p><p>I think this fixes most of the problems, I guess. The character will not have the best save DCs in the world but that is really less of a problem for me. My main problem with multiclassed spellcasters has been spell resistance and actual effects of spells.</p><p></p><p>It may be easier to give the Paladin and Ranger a caster level equal to level instead of half, then you can give non spellcasting classes half thier level. This may even the playing field.</p><p></p><p>Here are a couple of examples.</p><p></p><p>10th level Ranger/10th level Paladin. Has the spell slots of a 10th level Ranger and Paladin. His effective caster level is 10 (since these casters run at half caster level anyway, which I kind of dislike, but those are the rules). Using the alternate rule that rangers and paladins have full spellcasting levels instead of half, gives them the casting of a 20th level caster instead.</p><p></p><p>1st level Sorcerer/19th level Fighter. Has the spell slots of a 1st level Sorcerer and the caster level of a 5th level caster. Again not horribly unbalanced yet better than being just a 1st level caster.</p><p></p><p>10th level Wizard/10th level Fighter. Has the spell slots of a 10th level Wizard and the caster level of 12th level. Using the alternate idea that non-spellcasting classes grant 1/2 caster level gives a 10/10 Wizard/Fighter a caster level of 15. Not too shabby.</p><p></p><p>I think I will have to playtest this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nine Hands, post: 966326, member: 4919"] I had a similar idea... Since the new rules for Spell Power are changing (no longer is Spell Power going to add to save DC, its a bonus to caster level checks and caster level). This introduces a new idea. Spell Power as a class ability. Consider this. A 20th level Wizard has a spell power of +20 (effectively). So create a Spell Power column for all spellcasting classes. Allow spell power from different sources using the same "type of magic" to stack. I.E. Divine stacks with Divine, Arcane stacks with Arcane. When you combine the two types, the magic type that is not the same is half as effective. This allows a 10/10 Cleric Wizard to have the spell slots of a 10th level Cleric and a 10th level Wizard. His caster level to penetrate spell resistance and his effective caster level is 15. Similar to the Mystic Theurge, except that his spell slots are less (I think the Mystic Theurge has the slots as a 15th level cleric and wizard). For classes that do not give spellcasting per se, give them a flat 1/4 thier level as a bonus. This can be either Arcane or Divine as the player sees fit, but once the choice is made, then it not be changable. Now there is room for a a couple of feats. One could remove the Divine/Arcane penalty. One could boost the benefits of a non-spellcasting class. Heck you could give bonuses for a characters favored class if you wanted to be generous. Remember that giving a character a bonus to spellcasting level is much less unbalancing than other things. Esp if you make certain that there is no way that a multiclassed character can have a better caster level than a dedicated spellcaster. I think this fixes most of the problems, I guess. The character will not have the best save DCs in the world but that is really less of a problem for me. My main problem with multiclassed spellcasters has been spell resistance and actual effects of spells. It may be easier to give the Paladin and Ranger a caster level equal to level instead of half, then you can give non spellcasting classes half thier level. This may even the playing field. Here are a couple of examples. 10th level Ranger/10th level Paladin. Has the spell slots of a 10th level Ranger and Paladin. His effective caster level is 10 (since these casters run at half caster level anyway, which I kind of dislike, but those are the rules). Using the alternate rule that rangers and paladins have full spellcasting levels instead of half, gives them the casting of a 20th level caster instead. 1st level Sorcerer/19th level Fighter. Has the spell slots of a 1st level Sorcerer and the caster level of a 5th level caster. Again not horribly unbalanced yet better than being just a 1st level caster. 10th level Wizard/10th level Fighter. Has the spell slots of a 10th level Wizard and the caster level of 12th level. Using the alternate idea that non-spellcasting classes grant 1/2 caster level gives a 10/10 Wizard/Fighter a caster level of 15. Not too shabby. I think I will have to playtest this :) [/QUOTE]
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