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[3.5] WotC theory on multi-class spellcasters
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<blockquote data-quote="neroden" data-source="post: 966815" data-attributes="member: 6063"><p>My usual suggestion is as follows:</p><p></p><p>Add a "Base Spellcasting Level" which</p><p>stacks, much like Base Attack Bonus.</p><p></p><p>Full spellcasting classes increase it</p><p>every level, "partial" spellcasting classes</p><p>like the Paladin and Ranger increase it</p><p>more slowly, non-spellcasting classes</p><p>increase it most slowly.</p><p></p><p>This, then, replaces "caster level" for</p><p>all purposes where "caster level" is</p><p>mentioned in a spell description, for</p><p>"caster level checks", for magic item</p><p>creation feat prereqs, etc.</p><p></p><p>But it does not change the *spell slot*</p><p>progression of any of the classes.</p><p></p><p>Then a Wiz10/Sor10 has up to 5th level spells in</p><p>each of his classes, but casts them as a 20th level caster.</p><p></p><p>This still leaves him somewhat underpowered relative to</p><p>a Wiz20, but it makes up quite a large portion of the difference, with no appreciable disadvantages.</p><p></p><p>(So your fighter19 becomes a Wiz1 and can cast the maximum number</p><p>of magic missiles with one spell. That's fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> )</p><p></p><p>I don't know why WOTC hasn't implemented this; I've really heard no game balance arguments against it. Further balance issues can be worked out after this is well playtested. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="neroden, post: 966815, member: 6063"] My usual suggestion is as follows: Add a "Base Spellcasting Level" which stacks, much like Base Attack Bonus. Full spellcasting classes increase it every level, "partial" spellcasting classes like the Paladin and Ranger increase it more slowly, non-spellcasting classes increase it most slowly. This, then, replaces "caster level" for all purposes where "caster level" is mentioned in a spell description, for "caster level checks", for magic item creation feat prereqs, etc. But it does not change the *spell slot* progression of any of the classes. Then a Wiz10/Sor10 has up to 5th level spells in each of his classes, but casts them as a 20th level caster. This still leaves him somewhat underpowered relative to a Wiz20, but it makes up quite a large portion of the difference, with no appreciable disadvantages. (So your fighter19 becomes a Wiz1 and can cast the maximum number of magic missiles with one spell. That's fine. :-) ) I don't know why WOTC hasn't implemented this; I've really heard no game balance arguments against it. Further balance issues can be worked out after this is well playtested. :-) [/QUOTE]
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