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3.5e 1st level adventure for a newbie DM?
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<blockquote data-quote="DEFCON 1" data-source="post: 4593188" data-attributes="member: 7006"><p>This first module I DM'd here on ENWorld's Play-By-Post games was the Free WotC Adventure "Wreck Ashore". It's a first level adventure that starts in a small town (Seawell), and then travels to examine a lighthouse that isn't working, and then the party discovers the cause is a band of pirates that have run ships aground to steal and loot their stuff. There is also a lizardfolk tribe in the area to encounter and deal with. </p><p></p><p>It was a simple and fun adventure, and best of all it was a free PDF. I was also able to download several maps from the WotC Map-A-Day section of their archives to get some extra maps to use.</p><p></p><p>Here is the link to the adventure:</p><p></p><p><a href="http://wizards.com/default.asp?x=dnd/oa/20040430a" target="_blank">FREE Original Adventures: Wreck Ashore</a></p><p></p><p>It includes within the adventure the map of the lighthouse, but here's that map again:</p><p></p><p><a href="http://wizards.com/dnd/images/mapofweek/Jan_9x4L3c.jpg" target="_blank">http://wizards.com/dnd/images/mapofweek/Jan_9x4L3c.jpg</a></p><p></p><p>Here's a map of the coastline I downloaded to use:</p><p></p><p><a href="http://wizards.com/dnd/images/mapofweek/1HiddenCoast.jpg" target="_blank">http://wizards.com/dnd/images/mapofweek/1HiddenCoast.jpg</a></p><p></p><p>Here's the Village Poisson that I repurposed into the town of Seawell:</p><p></p><p><a href="http://wizards.com/dnd/images/mapofweek/4VillagePoisson.jpg" target="_blank">http://wizards.com/dnd/images/mapofweek/4VillagePoisson.jpg</a></p><p></p><p>And here is the map of a raider encampment that I got to use for the pirates:</p><p></p><p><a href="http://wizards.com/dnd/images/mapofweek/July2006/01_MAWJuly2006_72_ppi.jpg" target="_blank">http://wizards.com/dnd/images/mapofweek/July2006/01_MAWJuly2006_72_ppi.jpg</a></p><p></p><p>After this you could go in whatever direction you wanted, even using some other free WotC adventures and maps if you felt like it. I myself had there be a cavern system under the pirate camp that the pirates were trying to break into (with the help of mining supplies off of one of the ships they ran aground), which allowed for a dungeon crawl following the pirate encounter. But you could go whichever way you wanted.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 4593188, member: 7006"] This first module I DM'd here on ENWorld's Play-By-Post games was the Free WotC Adventure "Wreck Ashore". It's a first level adventure that starts in a small town (Seawell), and then travels to examine a lighthouse that isn't working, and then the party discovers the cause is a band of pirates that have run ships aground to steal and loot their stuff. There is also a lizardfolk tribe in the area to encounter and deal with. It was a simple and fun adventure, and best of all it was a free PDF. I was also able to download several maps from the WotC Map-A-Day section of their archives to get some extra maps to use. Here is the link to the adventure: [url=http://wizards.com/default.asp?x=dnd/oa/20040430a]FREE Original Adventures: Wreck Ashore[/url] It includes within the adventure the map of the lighthouse, but here's that map again: [url]http://wizards.com/dnd/images/mapofweek/Jan_9x4L3c.jpg[/url] Here's a map of the coastline I downloaded to use: [url]http://wizards.com/dnd/images/mapofweek/1HiddenCoast.jpg[/url] Here's the Village Poisson that I repurposed into the town of Seawell: [url]http://wizards.com/dnd/images/mapofweek/4VillagePoisson.jpg[/url] And here is the map of a raider encampment that I got to use for the pirates: [url]http://wizards.com/dnd/images/mapofweek/July2006/01_MAWJuly2006_72_ppi.jpg[/url] After this you could go in whatever direction you wanted, even using some other free WotC adventures and maps if you felt like it. I myself had there be a cavern system under the pirate camp that the pirates were trying to break into (with the help of mining supplies off of one of the ships they ran aground), which allowed for a dungeon crawl following the pirate encounter. But you could go whichever way you wanted. [/QUOTE]
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