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3.5e 5-10th level campaign & fighter mage
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<blockquote data-quote="Shin Okada" data-source="post: 5670115" data-attributes="member: 1956"><p>Thank you all for a lot of ideas. Now I am attracted by the idea of using Duskblade for qualifying for Abjurant Champion.</p><p></p><p>How about this?</p><p></p><p>Level 5: Human Warmage 4/Duskblade 1 (Battle Caster, Practiced Spellcaster/Warmage, another feat)</p><p>Level 6: Duskblade 2 (bonus Combat Casting feat, Close-Quarter Fighting)</p><p>Level 7: Spellsword 1</p><p>Level 8-12: Abjurant Champion (Arcane Strike at L9, another feat at L12)</p><p></p><p>This case, I cannot channel spells. But can keep having almost full spell-casting ability of Warmage with only -2 lower BAB than full-BAB builds.</p><p></p><p>This PC will wear medium armor and a light shield all the way. At level 6 he can take Shielded Casting feat from Races of Stone for not provoking AoO when casting a spell.</p><p><span style="color: Red">Edit: Oops! Many of the Warmage spells still has material and somatic component. So.... hmm, medium armor and a two-handed weapon? Shielded casting is something too good to miss. It seems that one and a half year of playing 4e erased a lot of 3.5e rules from my brain.</span></p><p></p><p>At 8th-level he will start to hurl area effect spells</p><p></p><p>At 9th-level he will start using Arcane Strike.</p><p></p><p>This PC will start with two 1st-level Duskblade spells. So, maybe I will start with Stand and Swift Expeditious Retreat. Then learn Resist Energy at Duskblade 2 for qualifying for Abjurant Champion.</p><p><span style="color: Red">Edit: I found that Warmage has an abjurant spell (Fire Trap) as a 2nd level spell. Thus, I don't need to choose Resist Energy as a Duskblade spell. Another swift spell, Blade of Blood, maybe? Jump seems to be useful, too.</span></p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5670115, member: 1956"] Thank you all for a lot of ideas. Now I am attracted by the idea of using Duskblade for qualifying for Abjurant Champion. How about this? Level 5: Human Warmage 4/Duskblade 1 (Battle Caster, Practiced Spellcaster/Warmage, another feat) Level 6: Duskblade 2 (bonus Combat Casting feat, Close-Quarter Fighting) Level 7: Spellsword 1 Level 8-12: Abjurant Champion (Arcane Strike at L9, another feat at L12) This case, I cannot channel spells. But can keep having almost full spell-casting ability of Warmage with only -2 lower BAB than full-BAB builds. This PC will wear medium armor and a light shield all the way. At level 6 he can take Shielded Casting feat from Races of Stone for not provoking AoO when casting a spell. [COLOR="Red"]Edit: Oops! Many of the Warmage spells still has material and somatic component. So.... hmm, medium armor and a two-handed weapon? Shielded casting is something too good to miss. It seems that one and a half year of playing 4e erased a lot of 3.5e rules from my brain.[/COLOR] At 8th-level he will start to hurl area effect spells At 9th-level he will start using Arcane Strike. This PC will start with two 1st-level Duskblade spells. So, maybe I will start with Stand and Swift Expeditious Retreat. Then learn Resist Energy at Duskblade 2 for qualifying for Abjurant Champion. [COLOR="Red"]Edit: I found that Warmage has an abjurant spell (Fire Trap) as a 2nd level spell. Thus, I don't need to choose Resist Energy as a Duskblade spell. Another swift spell, Blade of Blood, maybe? Jump seems to be useful, too.[/COLOR] [/QUOTE]
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