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[3.5e] A fix for free weapons from multiclassing?
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<blockquote data-quote="RigaMortus" data-source="post: 791439" data-attributes="member: 1077"><p><strong>[PLAIN]Re: Re: [3.5e] A fix for free weapons from multiclassing?[/PLAIN]</strong></p><p></p><p></p><p></p><p>Meanwhile, while he was training, the evil Wizard reached the Tomb of Infinite Power and conquered the world. But at least our hero knows how to use a Longsword proficiently.</p><p></p><p>You are the one treating it like a video game. How often in video games (Final Fantasy for example) do you have a "race against time", but really it is just flavor text. You don't REALLY have to be at X place in Y time. You can spend 20 hours a day exping and then reach your goal, and the outcome is always the same. You either just make it, or just miss it (as the pre-defined story dictates).</p><p></p><p>But in a "living" campaign (such as DnD should be), if you are ever on a time critical mission, training will NOT work. If you need to stop that evil Wizard from getting to the Tomb, and it will take 1 months journey to get there (sufficent time to gain a few levels I'd say) and you stop and train everytime you level up, well you are going to fail the quest. Maybe in video games (ie Final Fantasy) you can get away with things like this, but not in your typical DnD session.</p><p></p><p>The point remains the same. A person can spend 10 years of his life studying to become a 1st level Wizard, forgoing all fighting skills for knowledge in the arcane. Then 1000 XP later he is "suddenly" knowledgeable is ALL Martial Weapons? Yeah, right.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 791439, member: 1077"] [b][PLAIN]Re: Re: [3.5e] A fix for free weapons from multiclassing?[/PLAIN][/b] Meanwhile, while he was training, the evil Wizard reached the Tomb of Infinite Power and conquered the world. But at least our hero knows how to use a Longsword proficiently. You are the one treating it like a video game. How often in video games (Final Fantasy for example) do you have a "race against time", but really it is just flavor text. You don't REALLY have to be at X place in Y time. You can spend 20 hours a day exping and then reach your goal, and the outcome is always the same. You either just make it, or just miss it (as the pre-defined story dictates). But in a "living" campaign (such as DnD should be), if you are ever on a time critical mission, training will NOT work. If you need to stop that evil Wizard from getting to the Tomb, and it will take 1 months journey to get there (sufficent time to gain a few levels I'd say) and you stop and train everytime you level up, well you are going to fail the quest. Maybe in video games (ie Final Fantasy) you can get away with things like this, but not in your typical DnD session. The point remains the same. A person can spend 10 years of his life studying to become a 1st level Wizard, forgoing all fighting skills for knowledge in the arcane. Then 1000 XP later he is "suddenly" knowledgeable is ALL Martial Weapons? Yeah, right. [/QUOTE]
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[3.5e] A fix for free weapons from multiclassing?
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