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[3.5e] A fix for free weapons from multiclassing?
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<blockquote data-quote="Saeviomagy" data-source="post: 792778" data-attributes="member: 5890"><p>Hands up if your character ever uses more than three weapons in a given day.</p><p></p><p>Hands up if your character casts more than three different spells in a given day.</p><p></p><p>Now which is ridiculous? The wizard learning to use three weapons properly, or the fighter suddenly learning how to do any magic at all, and then learning his int bonus + 3 spells?</p><p></p><p>Although I probably agree that giving fighters "all martial weapons" when the alternative is spending a feat to learn just one is a bit of a problem (does anyone ever spend a feat to learn a single martial proficiency, or does everyone just multiclass or learn exotic weapons?). I'm hoping that 3.5 has weapon proficiency groups for just that reason.</p><p></p><p>As for "no levelling up until the end of the adventure" rule... Can't say I like it. To my mind, it really promotes the mindset of "Here's my character, preconstructed to level 20 for maximum efficiency" over "You know - last week I got stranded on my own with no spellbook, and nothing but a rusty longsword and a suit of armour. I think I might try to learn how to use those in case it ever happens again".</p><p></p><p>Oh, and "no training" avoids every character on the surface of the planet knowing exactly what their level is in numerical terms - "Hey dude - how many times have you trained? 4 times! Wow, you're 5th level!"</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 792778, member: 5890"] Hands up if your character ever uses more than three weapons in a given day. Hands up if your character casts more than three different spells in a given day. Now which is ridiculous? The wizard learning to use three weapons properly, or the fighter suddenly learning how to do any magic at all, and then learning his int bonus + 3 spells? Although I probably agree that giving fighters "all martial weapons" when the alternative is spending a feat to learn just one is a bit of a problem (does anyone ever spend a feat to learn a single martial proficiency, or does everyone just multiclass or learn exotic weapons?). I'm hoping that 3.5 has weapon proficiency groups for just that reason. As for "no levelling up until the end of the adventure" rule... Can't say I like it. To my mind, it really promotes the mindset of "Here's my character, preconstructed to level 20 for maximum efficiency" over "You know - last week I got stranded on my own with no spellbook, and nothing but a rusty longsword and a suit of armour. I think I might try to learn how to use those in case it ever happens again". Oh, and "no training" avoids every character on the surface of the planet knowing exactly what their level is in numerical terms - "Hey dude - how many times have you trained? 4 times! Wow, you're 5th level!" [/QUOTE]
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[3.5e] A fix for free weapons from multiclassing?
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