Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5e] A fix for free weapons from multiclassing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RigaMortus" data-source="post: 794357" data-attributes="member: 1077"><p><strong>[PLAIN]Re: Re: Re: Re: Re: Re: [3.5e] A fix for free weapons from multiclassing?[/PLAIN]</strong></p><p></p><p></p><p></p><p>Not quite sure I follow what you are suggesting here? Earlier in the post you said that:</p><p></p><p></p><p></p><p>Are you suggesting that you would tailor the adventure (in this case, the entire LotR TRILOGY) to the characters? Since you don't give exp until the end of the adventure (ie the TRILOGY), I assume you are suggesting that it would indeed be possible for a Level 1 Halfling Rogue named Frodo to take the UBER-RING he inherited all the way to Mount Doom (a 1 year journey) all at level 1, and upon destroying it he would receeve all that "built up" experience and can then take the next few months off to level to level 15 (or whatever)? Is that what you are stating or am I off here?</p><p></p><p>If you are suggesting this, then creatures such as Trolls and the Shelob would be around level (or CR) 1 or 2 as anything higher would be too tough for a level 1 party.</p><p></p><p>Do you ever intermingle epic NPCs (Eliminster for example) with low characters? In our world, it is entirely possible for our level 1 characters to run into the level 30 evil Wizard who plans on destroying the world. Since we are little peons to him (and the DM doesn't want to ruin the campaign) he will more or less leave us alone. If we are actually foolish enough to try and attack him, well, we'd get what we deserve. Our games are completely openended and we can run into those level 1 peasants or level 30 Wizards at anytime.</p><p></p><p>From what I gather (and again, I might be misunderstanding you), you seem to tailor the adventure to the level of the players. So they would never have them encounter something that is too high for them (whether it be a good or bad encounter). Then once the adventure is over, they take time to train and level up, and then suddenly the encounters from then on are tailored to their new levels.</p><p></p><p>If this is so, we really do have different play styles. I can see where your rationale is with taking weeks off to train is coming into play. Please correct any misunderstandings I may have stated here. I'd really like to understand your (and other player's) play styles.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 794357, member: 1077"] [b][PLAIN]Re: Re: Re: Re: Re: Re: [3.5e] A fix for free weapons from multiclassing?[/PLAIN][/b] Not quite sure I follow what you are suggesting here? Earlier in the post you said that: Are you suggesting that you would tailor the adventure (in this case, the entire LotR TRILOGY) to the characters? Since you don't give exp until the end of the adventure (ie the TRILOGY), I assume you are suggesting that it would indeed be possible for a Level 1 Halfling Rogue named Frodo to take the UBER-RING he inherited all the way to Mount Doom (a 1 year journey) all at level 1, and upon destroying it he would receeve all that "built up" experience and can then take the next few months off to level to level 15 (or whatever)? Is that what you are stating or am I off here? If you are suggesting this, then creatures such as Trolls and the Shelob would be around level (or CR) 1 or 2 as anything higher would be too tough for a level 1 party. Do you ever intermingle epic NPCs (Eliminster for example) with low characters? In our world, it is entirely possible for our level 1 characters to run into the level 30 evil Wizard who plans on destroying the world. Since we are little peons to him (and the DM doesn't want to ruin the campaign) he will more or less leave us alone. If we are actually foolish enough to try and attack him, well, we'd get what we deserve. Our games are completely openended and we can run into those level 1 peasants or level 30 Wizards at anytime. From what I gather (and again, I might be misunderstanding you), you seem to tailor the adventure to the level of the players. So they would never have them encounter something that is too high for them (whether it be a good or bad encounter). Then once the adventure is over, they take time to train and level up, and then suddenly the encounters from then on are tailored to their new levels. If this is so, we really do have different play styles. I can see where your rationale is with taking weeks off to train is coming into play. Please correct any misunderstandings I may have stated here. I'd really like to understand your (and other player's) play styles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
[3.5e] A fix for free weapons from multiclassing?
Top