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D&D Older Editions
[3.5e] A fix for free weapons from multiclassing?
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<blockquote data-quote="RigaMortus" data-source="post: 794456" data-attributes="member: 1077"><p>That is pretty much how we play, at least at the moment. The problem is, we have so many people playing (9 players) that it takes for ever to do anything. Luckily we are on the last few hours of the "apocolyps", and if we can save the world in time (I am embelishing a little bit here) then hopefully we'll be able to take some in-game weeks off to train and whatever.</p><p></p><p>But as it is right now, every second counts. This has it's good and bad points. Every decission we make is important. Do we talk with X NPC that is a few miles away and try to get his support, wasting valueable time, or do we try and locate Y Magic Item which is prophicied to stop the "apocolypse"? The game can get very intense as you get down to the wire.</p><p></p><p>The bad side, as you mentioned, is that Item Creation Feats almost become useless. I say almost because if your current character dies, you can make a new character with half your current exp. If you make that character a Wizard and take an item creation feat, our DM allows you to purchase magic items at the same cost in GP and XP as if you created the item (assuming it is one that can be made with that feat, and you have the correct spells for it). So you can end up getting a few more items from your starting Character Wealth then you normally would be able to (because you created the items). I am hoping these feats will become more useful once our current quest is over.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 794456, member: 1077"] That is pretty much how we play, at least at the moment. The problem is, we have so many people playing (9 players) that it takes for ever to do anything. Luckily we are on the last few hours of the "apocolyps", and if we can save the world in time (I am embelishing a little bit here) then hopefully we'll be able to take some in-game weeks off to train and whatever. But as it is right now, every second counts. This has it's good and bad points. Every decission we make is important. Do we talk with X NPC that is a few miles away and try to get his support, wasting valueable time, or do we try and locate Y Magic Item which is prophicied to stop the "apocolypse"? The game can get very intense as you get down to the wire. The bad side, as you mentioned, is that Item Creation Feats almost become useless. I say almost because if your current character dies, you can make a new character with half your current exp. If you make that character a Wizard and take an item creation feat, our DM allows you to purchase magic items at the same cost in GP and XP as if you created the item (assuming it is one that can be made with that feat, and you have the correct spells for it). So you can end up getting a few more items from your starting Character Wealth then you normally would be able to (because you created the items). I am hoping these feats will become more useful once our current quest is over. [/QUOTE]
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[3.5e] A fix for free weapons from multiclassing?
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