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[3.5e] A fix for free weapons from multiclassing?
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<blockquote data-quote="bret" data-source="post: 796074" data-attributes="member: 713"><p>In DnD, the only way to improve at skills and abilities is leveling. Not leveling means that the characters aren't learning from their experiences.</p><p></p><p>I find it hard to believe when a group of characters goes through a lot of encounters which test their abilities yet don't learn anything from it. Suddenly, they drop the McGuffin in the Magical Flag Station and *BOOM*, they level.</p><p></p><p>If someone gets trapped in a swamp without enough supplies, there is a good chance that they will either die or learn a little bit of Wilderness Lore. If someone who has had weapons training suddenly finds himself having to use it against someone who is trying to kill him, it is quite likely they will either die or find practical applications for all those lessons.</p><p></p><p>The point is that in many cases, it makes sense for the characters to learn stuff as a result of the adventure they are on. Not allowing them to level causes the characters to be too static and inflexible.</p><p></p><p>In my opinion, the best method would be slow and continuous growth of abilities as they are used or trained in. Unfortunately, the DnD rules don't lend themselves to this style very well.</p></blockquote><p></p>
[QUOTE="bret, post: 796074, member: 713"] In DnD, the only way to improve at skills and abilities is leveling. Not leveling means that the characters aren't learning from their experiences. I find it hard to believe when a group of characters goes through a lot of encounters which test their abilities yet don't learn anything from it. Suddenly, they drop the McGuffin in the Magical Flag Station and *BOOM*, they level. If someone gets trapped in a swamp without enough supplies, there is a good chance that they will either die or learn a little bit of Wilderness Lore. If someone who has had weapons training suddenly finds himself having to use it against someone who is trying to kill him, it is quite likely they will either die or find practical applications for all those lessons. The point is that in many cases, it makes sense for the characters to learn stuff as a result of the adventure they are on. Not allowing them to level causes the characters to be too static and inflexible. In my opinion, the best method would be slow and continuous growth of abilities as they are used or trained in. Unfortunately, the DnD rules don't lend themselves to this style very well. [/QUOTE]
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[3.5e] A fix for free weapons from multiclassing?
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