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[3.5e] A fix for free weapons from multiclassing?
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<blockquote data-quote="magnas_veritas" data-source="post: 798759" data-attributes="member: 9524"><p>As Saev said, they can take the level of rogue for this. Plus, the</p><p>fighter can do that if the target's helpless; it's called a coup de grace. Part of learning how to be a rogue is being able to target those vital areas when they're moving.</p><p></p><p></p><p></p><p>It's a funky-shaped dagger with an enhanced crit range. It requires an EWP to use without a penalty.</p><p></p><p></p><p></p><p>My lawyer will be calling your lawyer. ;-) (Sorry, I always wanted to say that.)</p><p></p><p>The problem with saying that different classes use their weapons in a different way is that it's just not true. A given weapon is used in a given way by any proficient user; differences in style are either meaningless in game terms, or require a feat or two to pay for. The ability of the character to hit with the weapon varies on how good he is at that sort of thing, measured by base attack, attributes, and feats.</p><p></p><p>There's no reason that I can't use my class abilities with any weapon I'm proficient with, unless something in the class or weapon description clearly states that I cannot.</p><p></p><p></p><p></p><p>So, if a longbow is similar to a shortbow, why can't I sneak attack with a greatclub? That's not that different from a club, and I can sneak attack with that.</p><p></p><p>The fighter/rogues in our campaign (like, say, me) can and do vary their weapons based on circumstances; I switch between a bastard sword, an elven thinblade, and a pair of shortswords based on the situation and what I feel like doing at that time. The other usually runs around with a wand as his primary armament (though he's Str 10, so that makes a world of difference).</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="magnas_veritas, post: 798759, member: 9524"] As Saev said, they can take the level of rogue for this. Plus, the fighter can do that if the target's helpless; it's called a coup de grace. Part of learning how to be a rogue is being able to target those vital areas when they're moving. It's a funky-shaped dagger with an enhanced crit range. It requires an EWP to use without a penalty. My lawyer will be calling your lawyer. ;-) (Sorry, I always wanted to say that.) The problem with saying that different classes use their weapons in a different way is that it's just not true. A given weapon is used in a given way by any proficient user; differences in style are either meaningless in game terms, or require a feat or two to pay for. The ability of the character to hit with the weapon varies on how good he is at that sort of thing, measured by base attack, attributes, and feats. There's no reason that I can't use my class abilities with any weapon I'm proficient with, unless something in the class or weapon description clearly states that I cannot. So, if a longbow is similar to a shortbow, why can't I sneak attack with a greatclub? That's not that different from a club, and I can sneak attack with that. The fighter/rogues in our campaign (like, say, me) can and do vary their weapons based on circumstances; I switch between a bastard sword, an elven thinblade, and a pair of shortswords based on the situation and what I feel like doing at that time. The other usually runs around with a wand as his primary armament (though he's Str 10, so that makes a world of difference). Brad [/QUOTE]
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[3.5e] A fix for free weapons from multiclassing?
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