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[3.5e] A fix for free weapons from multiclassing?
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<blockquote data-quote="RigaMortus" data-source="post: 799863" data-attributes="member: 1077"><p><strong>[PLAIN]Re: Re: Re: Re: Re: Re: Re: Re: [3.5e] A fix for free weapons from multiclassing?[/PLAIN]</strong></p><p></p><p></p><p></p><p>Seems kind of harsh, but if it works for you...</p><p></p><p></p><p></p><p>I can respect this method of play (suspending multiclassing), although I don't necessarily agree with it. It seems like you are punishing the player here. Every player has at least some idea of how they want their character to develop. And if this involved multiclassing, then this method will just screw up the "plans" they had for their characters progression.</p><p></p><p>Now if you think the story should dictate how a character turns out, then my point is moot. This is surely a valid style of play, as long as the players know this ahead of time. All I know is, if I wanted to multiclass my character and I couldn't because the "roleplaying opportunity" wasn't there to do so, I'd be a bit upset to say the least. Heck, why not just have the DM hand out random pre-made characters then?</p><p></p><p></p><p></p><p>I don't mean to put them on the spot. I certainly in no position to judge or tell someone they are "doing it wrong". I am just curious of your play style. It seems to me that you are more of the short-story teller then the epic-adventure teller. You said so yourself.</p><p></p><p></p><p></p><p>If you don't think you are, then chances are, you aren't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Game on!</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 799863, member: 1077"] [b][PLAIN]Re: Re: Re: Re: Re: Re: Re: Re: [3.5e] A fix for free weapons from multiclassing?[/PLAIN][/b] Seems kind of harsh, but if it works for you... I can respect this method of play (suspending multiclassing), although I don't necessarily agree with it. It seems like you are punishing the player here. Every player has at least some idea of how they want their character to develop. And if this involved multiclassing, then this method will just screw up the "plans" they had for their characters progression. Now if you think the story should dictate how a character turns out, then my point is moot. This is surely a valid style of play, as long as the players know this ahead of time. All I know is, if I wanted to multiclass my character and I couldn't because the "roleplaying opportunity" wasn't there to do so, I'd be a bit upset to say the least. Heck, why not just have the DM hand out random pre-made characters then? I don't mean to put them on the spot. I certainly in no position to judge or tell someone they are "doing it wrong". I am just curious of your play style. It seems to me that you are more of the short-story teller then the epic-adventure teller. You said so yourself. If you don't think you are, then chances are, you aren't :) Game on! [/QUOTE]
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