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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5e: Animal, Tricks, Making it a Mount and such
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<blockquote data-quote="Shin Okada" data-source="post: 5766695" data-attributes="member: 1956"><p>I have several questions regarding tricks and animals.</p><p></p><p>#1. Can a usual Warhorse attack unnatural creatures?</p><p></p><p>PHB P.74 "Handle Animal - Teach an Animal a Trick" says that an animal with an can learn <strong>maximum of six tricks</strong>.</p><p></p><p>And "Attack" paragraph says Teaching an animal to attack all creatures including unnatural creatures <strong>counts as two tricks</strong>.</p><p></p><p>Then, P.75 "Combat Riding" paragraph says an animal trained to to bear a rider into combat knows <strong>6 tricks</strong> including "Attack", and Warhorses and Riding Dogs are already trained to bear riders into combat.</p><p></p><p>Does that mean such a combat mounts knows exactly that 6 tricks, and thus not be trained to Attack unnatural creatures?</p><p></p><p></p><p>#2. Making an animal companion into an effective combat mount.</p><p></p><p>Does an animal companion need to know 6 tricks (7, if you want to let it attack unnatural creatures) to serve as an effective war mount?</p><p></p><p>It seems to be rather ... hard, especially when a druid either release or lost an animal companion and then gain a new one. A new animal companion only knows bonus tricks as per table in PHB P.36.</p><p></p><p>Only a PC with effective druid level of 18+ can immediately gain an animal who knows 7 tricks. It seems that a less capable druid must train his new animal companion for weeks to make it an effective combat mount.</p><p></p><p></p><p>#3. Are there any feats, class features, magic items to help such clumsiness?</p><p></p><p>For some characters, taking Natural Bond feat (Complete Adventurer) and/or becoming a Beast Master (also in the same book) help raising his effective Druid level. But immediately gaining an animal companion with 6-7 tricks seems to be still hard.</p><p></p><p>Are there any other good method to solve this problem? Say, are there some magic items which immediately let an animal learn additional tricks?</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5766695, member: 1956"] I have several questions regarding tricks and animals. #1. Can a usual Warhorse attack unnatural creatures? PHB P.74 "Handle Animal - Teach an Animal a Trick" says that an animal with an can learn [B]maximum of six tricks[/B]. And "Attack" paragraph says Teaching an animal to attack all creatures including unnatural creatures [B]counts as two tricks[/B]. Then, P.75 "Combat Riding" paragraph says an animal trained to to bear a rider into combat knows [B]6 tricks[/B] including "Attack", and Warhorses and Riding Dogs are already trained to bear riders into combat. Does that mean such a combat mounts knows exactly that 6 tricks, and thus not be trained to Attack unnatural creatures? #2. Making an animal companion into an effective combat mount. Does an animal companion need to know 6 tricks (7, if you want to let it attack unnatural creatures) to serve as an effective war mount? It seems to be rather ... hard, especially when a druid either release or lost an animal companion and then gain a new one. A new animal companion only knows bonus tricks as per table in PHB P.36. Only a PC with effective druid level of 18+ can immediately gain an animal who knows 7 tricks. It seems that a less capable druid must train his new animal companion for weeks to make it an effective combat mount. #3. Are there any feats, class features, magic items to help such clumsiness? For some characters, taking Natural Bond feat (Complete Adventurer) and/or becoming a Beast Master (also in the same book) help raising his effective Druid level. But immediately gaining an animal companion with 6-7 tricks seems to be still hard. Are there any other good method to solve this problem? Say, are there some magic items which immediately let an animal learn additional tricks? [/QUOTE]
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3.5e: Animal, Tricks, Making it a Mount and such
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