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(3.5E) Aw, crap...
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<blockquote data-quote="Quasqueton" data-source="post: 646571" data-attributes="member: 3854"><p>I seem to remember this argument and bemoaning of minis from almost 3 years ago.</p><p></p><p>"They slow the game down" ? Huh?</p><p></p><p>Without minis, this is what you hear:</p><p></p><p>"Can I see the wizard?"</p><p></p><p>"Can I get to the back of the chamber?"</p><p></p><p>"How many orcs are within fireball radius?"</p><p></p><p>"Is the next giant within range of my 5' step?"</p><p></p><p>Etc.</p><p></p><p>Often the DM has to answer the same question for different players at different places in the battle, and whenever the positioning changes.</p><p></p><p>With minis, all such questions are answered with a momentary glance at the battle grid. The only time I've seen minis/grids slow down play is when the DM lets the players move their minis around like chess pieces -- allowing changes and re-moves until the player is satisfied and takes his hand off the mini. But this is purely a DM fault.</p><p></p><p>I have played since circa 1980, through BD&D, AD&D, AD&D2, and now D&D3, and I have used minis for 90% of my DMing. I have never enjoyed a battle session where there were no minis (of some type -- even coins, dice, or pieces of paper on a table top) in use to help with the logistics of running the scene. It always took at least twice as long to play out a battle with no table-top representation.</p><p></p><p>Claiming that using minis slows down a D&D game is as incomprehensible to me as saying playing without dice improves the game.</p><p></p><p>But, like others have said, D&D3 is already designed around using minis. I don't see how they could take it further. And remember that AD&D was originally designed for use with minis -- 1" meant 10 feet indoors and 10 yards outdoors. Movement and ranges were given in inches. This is nothing new to the game.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 646571, member: 3854"] I seem to remember this argument and bemoaning of minis from almost 3 years ago. "They slow the game down" ? Huh? Without minis, this is what you hear: "Can I see the wizard?" "Can I get to the back of the chamber?" "How many orcs are within fireball radius?" "Is the next giant within range of my 5' step?" Etc. Often the DM has to answer the same question for different players at different places in the battle, and whenever the positioning changes. With minis, all such questions are answered with a momentary glance at the battle grid. The only time I've seen minis/grids slow down play is when the DM lets the players move their minis around like chess pieces -- allowing changes and re-moves until the player is satisfied and takes his hand off the mini. But this is purely a DM fault. I have played since circa 1980, through BD&D, AD&D, AD&D2, and now D&D3, and I have used minis for 90% of my DMing. I have never enjoyed a battle session where there were no minis (of some type -- even coins, dice, or pieces of paper on a table top) in use to help with the logistics of running the scene. It always took at least twice as long to play out a battle with no table-top representation. Claiming that using minis slows down a D&D game is as incomprehensible to me as saying playing without dice improves the game. But, like others have said, D&D3 is already designed around using minis. I don't see how they could take it further. And remember that AD&D was originally designed for use with minis -- 1" meant 10 feet indoors and 10 yards outdoors. Movement and ranges were given in inches. This is nothing new to the game. Quasqueton [/QUOTE]
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