Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
(3.5E) Aw, crap...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 647070" data-attributes="member: 5868"><p>I'd like to point out to the miniature naysayers that D&D has always been a miniature oriented game at heart.</p><p></p><p>Take a look at the original (1974) rulebooks. They say right on the cover "Playable with paper and pencil and miniature figures."</p><p></p><p>Why do you think movement rates were given in inches from OD&D through 2d Edition? Why hex maps for outdoor movement? Why facing/flanking diagrams? Because D&D evolved from tabletop wargames, maintains that connection to its roots, and at its heart assumes you have some sort of representation for placement.</p><p></p><p>In 3E, particularly, you are losing a lot of the functionality of the feat system by not use some sort of map and counter system.</p><p></p><p>Not that there is anything wrong with not using some sort of system -- I personally played that way for a long time, and only came to use minis and a map with 3E. Now that I have, I'll never go back. The visual aspects, plus the increased effectiveness of the rules, are simply too much to sacrifice.</p><p></p><p>IME, minis only slow down play for those who aren't used to measuring on the map, and must count each 5' move of their character -- but that doesn't take much time and solves a lot of silly questions. If your players dawdle -- simply tell them their round is up, move or pass.</p><p></p><p>Don't knock the system 'til you've tried it. If you still don't like it, then don't use it. No one is forcing you.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 647070, member: 5868"] I'd like to point out to the miniature naysayers that D&D has always been a miniature oriented game at heart. Take a look at the original (1974) rulebooks. They say right on the cover "Playable with paper and pencil and miniature figures." Why do you think movement rates were given in inches from OD&D through 2d Edition? Why hex maps for outdoor movement? Why facing/flanking diagrams? Because D&D evolved from tabletop wargames, maintains that connection to its roots, and at its heart assumes you have some sort of representation for placement. In 3E, particularly, you are losing a lot of the functionality of the feat system by not use some sort of map and counter system. Not that there is anything wrong with not using some sort of system -- I personally played that way for a long time, and only came to use minis and a map with 3E. Now that I have, I'll never go back. The visual aspects, plus the increased effectiveness of the rules, are simply too much to sacrifice. IME, minis only slow down play for those who aren't used to measuring on the map, and must count each 5' move of their character -- but that doesn't take much time and solves a lot of silly questions. If your players dawdle -- simply tell them their round is up, move or pass. Don't knock the system 'til you've tried it. If you still don't like it, then don't use it. No one is forcing you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(3.5E) Aw, crap...
Top