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(3.5E) Aw, crap...
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<blockquote data-quote="Monte At Home" data-source="post: 648256" data-attributes="member: 1335"><p>It's not too hard to imagine what this change will mean. The PH rules don't really assume minis now, just a minis mindset (the idea that you need to have some idea of where everyone is in the battle rather than simply keeping it all ambiguous). </p><p></p><p>The add-on rules in the DMG are specifically for figures. We can expect, then, diagrams showing spell areas of effect and things like that in the PH. Rules for how many squares your mini moves. Maybe (if they thought of it) they'll include Combat and Tactics like rules for changing the scale depending on what you need (increasing each square on your mat to 50 feet, for example, until opponents reach melee range). Unfortunately, they might even go so far as to start refering to figures rather than characters in the combat chapter.</p><p></p><p>(Let me say right now that I haven't seen 3.5 yet. I am, however, expecting more extensive changes than a lot of others seem to be.)</p><p></p><p>I use miniatures extensively in my games, but I'm by no means a miniatures gamer (I struggled to keep HeroClix from being very miniatures wargame-y). I am, however, really REALLY sympathetic toward people who don't use miniatures. What we presented in 3.0 was meant to be a compromise between a good game, serving various styles of play, and a company that really wanted to sell a lot of miniatures.</p><p></p><p>I'm also interested to see how these pre-painted plastic minis will be sold. We know that WotC is going to make them collectible, right? </p><p></p><p><a href="http://www.gamingreport.com/article.php?sid=6869" target="_blank">http://www.gamingreport.com/article.php?sid=6869</a></p><p></p><p>That doesn't bode well for us role-players (as opposed to collectible miniatures game fans) unless they're also going to sell them individually or in non-random sets. Here's hoping.</p></blockquote><p></p>
[QUOTE="Monte At Home, post: 648256, member: 1335"] It's not too hard to imagine what this change will mean. The PH rules don't really assume minis now, just a minis mindset (the idea that you need to have some idea of where everyone is in the battle rather than simply keeping it all ambiguous). The add-on rules in the DMG are specifically for figures. We can expect, then, diagrams showing spell areas of effect and things like that in the PH. Rules for how many squares your mini moves. Maybe (if they thought of it) they'll include Combat and Tactics like rules for changing the scale depending on what you need (increasing each square on your mat to 50 feet, for example, until opponents reach melee range). Unfortunately, they might even go so far as to start refering to figures rather than characters in the combat chapter. (Let me say right now that I haven't seen 3.5 yet. I am, however, expecting more extensive changes than a lot of others seem to be.) I use miniatures extensively in my games, but I'm by no means a miniatures gamer (I struggled to keep HeroClix from being very miniatures wargame-y). I am, however, really REALLY sympathetic toward people who don't use miniatures. What we presented in 3.0 was meant to be a compromise between a good game, serving various styles of play, and a company that really wanted to sell a lot of miniatures. I'm also interested to see how these pre-painted plastic minis will be sold. We know that WotC is going to make them collectible, right? [url]http://www.gamingreport.com/article.php?sid=6869[/url] That doesn't bode well for us role-players (as opposed to collectible miniatures game fans) unless they're also going to sell them individually or in non-random sets. Here's hoping. [/QUOTE]
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