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(3.5E) Aw, crap...
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<blockquote data-quote="jdavis" data-source="post: 648343" data-attributes="member: 8704"><p>I've never found a DM who couldn't pull this off in their sleep, not using the mini's simplifies combat, it takes away a lot of the rules structure and replaces it with description and DM judgements to keep the game moving faster. I actually don't have the foggiest idea how you could use minatures in a battle and it not drag it out for hours of tactical movement. Here is a good example of how combat goes for us.</p><p>________________________________________________</p><p>DM: anybody have a initative above 20?</p><p></p><p>Player 1: I got a 22</p><p></p><p>DM: well your up first.</p><p></p><p>Player 1: I hit the orc with my sword. Lets see I roled a six, d***, I missed.</p><p></p><p>DM: Anybody else?</p><p></p><p>Player 2: I got a 18.</p><p></p><p>DM: well then you are next.</p><p></p><p>Player 2: I want to attack one of the other orcs.</p><p></p><p>DM: the one on the left or the one on the right? </p><p></p><p>Player 2: The one on the left., can I flank him?</p><p></p><p>DM: Yea but you won't be able to move in to attack till next round because you will have to circle around, unless you want to give them a Attack of Opportunity on you.</p><p></p><p>Player 2, Ok, I'll try to slip around them without getting close enough for them to get a Attack of Opportunity on me.</p><p></p><p>DM: Ok, that's no problem, who's next.</p><p>_______________________________________________</p><p></p><p>Yes that is pretty basic and made up off the top of my head but that is pretty much how fast combat goes for us, we say it, we do it, we move onto the next player. No studing a map, no trying to figure out which orc is closest , no trying to count squares to see where to move to, you say it you do it you move on. I would think this would be the typical way with the beer and pretzels crowd too, which is generally not a group that needs a master storyteller to weave a wonderfully detailed description.</p></blockquote><p></p>
[QUOTE="jdavis, post: 648343, member: 8704"] I've never found a DM who couldn't pull this off in their sleep, not using the mini's simplifies combat, it takes away a lot of the rules structure and replaces it with description and DM judgements to keep the game moving faster. I actually don't have the foggiest idea how you could use minatures in a battle and it not drag it out for hours of tactical movement. Here is a good example of how combat goes for us. ________________________________________________ DM: anybody have a initative above 20? Player 1: I got a 22 DM: well your up first. Player 1: I hit the orc with my sword. Lets see I roled a six, d***, I missed. DM: Anybody else? Player 2: I got a 18. DM: well then you are next. Player 2: I want to attack one of the other orcs. DM: the one on the left or the one on the right? Player 2: The one on the left., can I flank him? DM: Yea but you won't be able to move in to attack till next round because you will have to circle around, unless you want to give them a Attack of Opportunity on you. Player 2, Ok, I'll try to slip around them without getting close enough for them to get a Attack of Opportunity on me. DM: Ok, that's no problem, who's next. _______________________________________________ Yes that is pretty basic and made up off the top of my head but that is pretty much how fast combat goes for us, we say it, we do it, we move onto the next player. No studing a map, no trying to figure out which orc is closest , no trying to count squares to see where to move to, you say it you do it you move on. I would think this would be the typical way with the beer and pretzels crowd too, which is generally not a group that needs a master storyteller to weave a wonderfully detailed description. [/QUOTE]
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