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<blockquote data-quote="Renshai" data-source="post: 648453" data-attributes="member: 1061"><p>We use miniatures in our games regularly. In fact, so does everyone I’ve ever played with in the last 20 years. Though some DMs might disagree, I think they add to the depth of combat. You also never have the problem of a player arguing that he wasn’t close enough to be in the radius of an area of effect attack. With miniatures it is all laid out for you.</p><p></p><p>Playing with miniatures don’t bog down or affect role-playing in the least, unless you allow them too. Our descriptions of combat are highly detailed and very role-playing oriented. </p><p></p><p>An example in comparison might go like this:</p><p></p><p>The party enters a chamber inhabited by three orcs. I would role-play the entire description of the room and the location of the inhabitants then quickly place the appropriate miniatures in the board. </p><p></p><p>DM: Pete, you have a 23 Initiative, that’s the highest so you go. </p><p></p><p>Pete: Ok, I charge through the door and swing my axe at the orc on the right. “Pete them moves his miniature the 3 squares and rolls his attack.” </p><p></p><p>DM: James, you’ve got a 19, so you are next. </p><p></p><p>James: Ok, I move into the room and stay close to the walls, moving around to the right and then behind the orc on the right. “James moves his mini 5 squares.”</p><p></p><p>DM: Ok James, you and Pete have the orc flanked, you get +2 to hit and a sneak attack. </p><p></p><p>James: Rolls for his attack and ends up killing the orc. </p><p></p><p>DM: Ok, a Hell Hound enters the doorway on the opposite end of the room and breathes. James, you are within range, but Pete is not. </p><p></p><p> Now, I’m not saying that you couldn’t adjudicate while not using minis.. but to me it makes things a lot easier. There are no questions about who is where. </p><p></p><p>Playing with miniatures doesn’t really affect role-play or the speed of combat resolution. In my game at least...</p><p></p><p>Ren</p></blockquote><p></p>
[QUOTE="Renshai, post: 648453, member: 1061"] We use miniatures in our games regularly. In fact, so does everyone I’ve ever played with in the last 20 years. Though some DMs might disagree, I think they add to the depth of combat. You also never have the problem of a player arguing that he wasn’t close enough to be in the radius of an area of effect attack. With miniatures it is all laid out for you. Playing with miniatures don’t bog down or affect role-playing in the least, unless you allow them too. Our descriptions of combat are highly detailed and very role-playing oriented. An example in comparison might go like this: The party enters a chamber inhabited by three orcs. I would role-play the entire description of the room and the location of the inhabitants then quickly place the appropriate miniatures in the board. DM: Pete, you have a 23 Initiative, that’s the highest so you go. Pete: Ok, I charge through the door and swing my axe at the orc on the right. “Pete them moves his miniature the 3 squares and rolls his attack.” DM: James, you’ve got a 19, so you are next. James: Ok, I move into the room and stay close to the walls, moving around to the right and then behind the orc on the right. “James moves his mini 5 squares.” DM: Ok James, you and Pete have the orc flanked, you get +2 to hit and a sneak attack. James: Rolls for his attack and ends up killing the orc. DM: Ok, a Hell Hound enters the doorway on the opposite end of the room and breathes. James, you are within range, but Pete is not. Now, I’m not saying that you couldn’t adjudicate while not using minis.. but to me it makes things a lot easier. There are no questions about who is where. Playing with miniatures doesn’t really affect role-play or the speed of combat resolution. In my game at least... Ren [/QUOTE]
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