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(3.5E) Aw, crap...
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<blockquote data-quote="Paradoxish" data-source="post: 649536" data-attributes="member: 9623"><p>I agree. I really wish people would stop justifying their choice by claiming it adds or takes away from the roleplaying aspect of the game. If you find that you enjoy the game more and you're better able to come up with evocative combat descriptions when not using miniatures than so be it. On the other hand, if you think combat provides you with more possibilities and allows you to gloss over the tiny details like distances between combatants that's okay to.</p><p></p><p>Personally, I use miniatures because it allows me to focus on actions and not the minute details of combat. Players can glance at the miniatures board for answers and I can focus on making the combat exciting and interesting.</p><p></p><p>In response to the people who say using miniatures turns the game into a wargame or makes it more akin to chess, this is my only response: players who are only interested in "counting squares" and tactically planning every single move are going to do it whether you use counters or not.</p></blockquote><p></p>
[QUOTE="Paradoxish, post: 649536, member: 9623"] I agree. I really wish people would stop justifying their choice by claiming it adds or takes away from the roleplaying aspect of the game. If you find that you enjoy the game more and you're better able to come up with evocative combat descriptions when not using miniatures than so be it. On the other hand, if you think combat provides you with more possibilities and allows you to gloss over the tiny details like distances between combatants that's okay to. Personally, I use miniatures because it allows me to focus on actions and not the minute details of combat. Players can glance at the miniatures board for answers and I can focus on making the combat exciting and interesting. In response to the people who say using miniatures turns the game into a wargame or makes it more akin to chess, this is my only response: players who are only interested in "counting squares" and tactically planning every single move are going to do it whether you use counters or not. [/QUOTE]
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