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(3.5E) Aw, crap...
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<blockquote data-quote="MThibault" data-source="post: 651531" data-attributes="member: 7971"><p>I have to admit that I didn't read every last post in this thread. I guess that means I won't be offended if you skip mine. Appologies and credit where it is due, if I'm repeating what someone else posted.</p><p></p><p></p><p></p><p>And it did turn out to be a great game, IMO. But I think, on occassion, the clarity of the writing suffered in the fence-sitting. The Attack of Opportunity rules in particular seem to be designed for miniatures (or Counters, or whatever) yet because they are written more abstractly they come accross as rather unfocused and unclear to the newcomer.</p><p></p><p>"When a combatant moves out of a threatened square, she usually provokes an Attack of Opportunity."</p><p></p><p>is much more conceptually clear than:</p><p></p><p>"If a combatant moves through (not simply into) or out of a threatened area, a combatant usually provokes an attack of opportunity."</p><p></p><p>Even if you don't end up using minis you can explain the concept much more concisely and precisely if you use a grid in your examples. People can ignore the grid for all other purposes (like everyone does when determining the straight line of a charge* ) and it will work the same.</p><p></p><p>Cheers</p><p></p><p>*Player's do ignore the grid lines when determining a straight line for a charge, don't they?</p><p></p><p>MT</p></blockquote><p></p>
[QUOTE="MThibault, post: 651531, member: 7971"] I have to admit that I didn't read every last post in this thread. I guess that means I won't be offended if you skip mine. Appologies and credit where it is due, if I'm repeating what someone else posted. And it did turn out to be a great game, IMO. But I think, on occassion, the clarity of the writing suffered in the fence-sitting. The Attack of Opportunity rules in particular seem to be designed for miniatures (or Counters, or whatever) yet because they are written more abstractly they come accross as rather unfocused and unclear to the newcomer. "When a combatant moves out of a threatened square, she usually provokes an Attack of Opportunity." is much more conceptually clear than: "If a combatant moves through (not simply into) or out of a threatened area, a combatant usually provokes an attack of opportunity." Even if you don't end up using minis you can explain the concept much more concisely and precisely if you use a grid in your examples. People can ignore the grid for all other purposes (like everyone does when determining the straight line of a charge* ) and it will work the same. Cheers *Player's do ignore the grid lines when determining a straight line for a charge, don't they? MT [/QUOTE]
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