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(3.5E) Aw, crap...
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<blockquote data-quote="The Little Raven" data-source="post: 651655" data-attributes="member: 10095"><p><strong>Minis, Battlemats, and Grids (Oh My!)</strong></p><p></p><p>The revised edition of the 3rd Edition D&D will focus more heavily on miniatures than before. However, this will be to primarily fix up all the discrepancies that have cropped up primarily due to the description of powers and spells. Now, all spells and powers will be able to align neatly with the "grid," so that there are no arguments about who is hit by certain effects, due to half a square's spacing and such.</p><p></p><p>All the movement, facing, and square control are being rewritten and revised to make combat flow more effectively, as well as to clear up certain problems that have been seen. For example, a centaur (5x10) is facing due west, and turns due north. According to the normal 3e rules, this is basically a 5-ft step, which can be fit into an action for free... however, if you break down the exact movement that the centaur must perform, it is actually 10 feet. This was a big source of argument between my other DM and I. He thinks the centaur can turn due north as a 5-ft and attack fully, whereas I believe it must move 10 feet, and only gain a single attack. I believe it must move from (A) to (B) to (C), whereas he claims it must only move (A) to (C). This is one big thing revisions will take care of, as the difference between 1 attack and 4 attacks can mean life and death.</p><p></p><p>XX = Centaur</p><p>0 = Character</p><p></p><p>(A)</p><p>| | |0|</p><p>| | | |</p><p>|X|X| | (due west)</p><p></p><p>to</p><p>(B)</p><p>| | |0|</p><p>|X| | |</p><p>| |X| |</p><p></p><p>to</p><p>(C)</p><p>| | |0|</p><p>| |X| | (due</p><p>| |X| | north)</p><p></p><p>It will still be playable without the minis, but it will just be much easier with them.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 651655, member: 10095"] [b]Minis, Battlemats, and Grids (Oh My!)[/b] The revised edition of the 3rd Edition D&D will focus more heavily on miniatures than before. However, this will be to primarily fix up all the discrepancies that have cropped up primarily due to the description of powers and spells. Now, all spells and powers will be able to align neatly with the "grid," so that there are no arguments about who is hit by certain effects, due to half a square's spacing and such. All the movement, facing, and square control are being rewritten and revised to make combat flow more effectively, as well as to clear up certain problems that have been seen. For example, a centaur (5x10) is facing due west, and turns due north. According to the normal 3e rules, this is basically a 5-ft step, which can be fit into an action for free... however, if you break down the exact movement that the centaur must perform, it is actually 10 feet. This was a big source of argument between my other DM and I. He thinks the centaur can turn due north as a 5-ft and attack fully, whereas I believe it must move 10 feet, and only gain a single attack. I believe it must move from (A) to (B) to (C), whereas he claims it must only move (A) to (C). This is one big thing revisions will take care of, as the difference between 1 attack and 4 attacks can mean life and death. XX = Centaur 0 = Character (A) | | |0| | | | | |X|X| | (due west) to (B) | | |0| |X| | | | |X| | to (C) | | |0| | |X| | (due | |X| | north) It will still be playable without the minis, but it will just be much easier with them. [/QUOTE]
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