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[3.5e] Changes to wizard specialisation
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<blockquote data-quote="Jalkain" data-source="post: 936715" data-attributes="member: 2473"><p><strong>Changes to wizard specialization: Wizards who Specialize gain +2 on Spellcraft checks when dealing with their school and have to choose 2 other schools (any two) that they will be unable to use. They cannot however choose Divination.</strong></p><p></p><p>This scoop from Shadowstar, current holder of roytheodd's 3.5e PHB.</p><p></p><p>I assume the last bit means you can't choose Divination as a barred school, not that you can't specialise in it.</p><p></p><p>Anyway, what do people think of this? Seems to me that you could take a strong school like Transmutation, and it wouldn't cost you any more than if you took a weaker school, like Neromancy.</p><p></p><p>Might this lead to an excess of Transmuters and Evokers in 3.5e, much as used to be the case in 2e? Will we no longer see PC Diviners and Necromancers very often?</p><p></p><p>Is this a response to the release of extra spells from other publishers, which means that the original assumptions about the relative strength of different schools might no longer be valid?</p><p></p><p>My first instinct is that this rule assumes that all schools are equal, which means that either:</p><p></p><p>1. It is assumed that players own lots of splatbooks and other material, so that they have lots of extra spells from all schools to choose from. </p><p></p><p>2. The balance of schools has been changed in 3.5e to make all schools roughly the same in terms of power/spell selection</p><p></p><p>If one or the either apply, then the new rule should be balanced. If you're using core DnD only, and no siginifcant effort has been made to balance the schools, I wonder if it might not make more sense to retain the 3e rule.</p><p></p><p>Let's have your thoughts on this!</p></blockquote><p></p>
[QUOTE="Jalkain, post: 936715, member: 2473"] [B]Changes to wizard specialization: Wizards who Specialize gain +2 on Spellcraft checks when dealing with their school and have to choose 2 other schools (any two) that they will be unable to use. They cannot however choose Divination.[/B] This scoop from Shadowstar, current holder of roytheodd's 3.5e PHB. I assume the last bit means you can't choose Divination as a barred school, not that you can't specialise in it. Anyway, what do people think of this? Seems to me that you could take a strong school like Transmutation, and it wouldn't cost you any more than if you took a weaker school, like Neromancy. Might this lead to an excess of Transmuters and Evokers in 3.5e, much as used to be the case in 2e? Will we no longer see PC Diviners and Necromancers very often? Is this a response to the release of extra spells from other publishers, which means that the original assumptions about the relative strength of different schools might no longer be valid? My first instinct is that this rule assumes that all schools are equal, which means that either: 1. It is assumed that players own lots of splatbooks and other material, so that they have lots of extra spells from all schools to choose from. 2. The balance of schools has been changed in 3.5e to make all schools roughly the same in terms of power/spell selection If one or the either apply, then the new rule should be balanced. If you're using core DnD only, and no siginifcant effort has been made to balance the schools, I wonder if it might not make more sense to retain the 3e rule. Let's have your thoughts on this! [/QUOTE]
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