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[3.5e] Damage Reduction
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<blockquote data-quote="green slime" data-source="post: 756717" data-attributes="member: 1325"><p><span style="color: limegreen">Petrosian:</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">Nobody said they were going to make ALL materials rare...</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">IMC there will be a difference between ordinary steel and "cold iron". Maybe everyone with 1 skill in Craft (weaponsmithing) can handle "Cold Iron". Whatever rocks your boat man... Even so, consider the likelihood of such a weapon being a practical weapon, do you truly consider that they will be readily available for purchase? Or would it be more likely that it be constructed to combat a specific threat?</span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">Silver, same thing. Not many weapons are going to be manufactured in Silver, UNLESS there is a bloody good reason. Maybe in a place where lycanthropes are running rampant. Otherwise, silver swords aren't going to be found in your everyday weapons-mart. YMMV. </span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">Adamantine and Mithral ARE special substances, and shouldn't be found hiding behind every all the piles of magic weapons. </span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">SO see, there is a difference: If the players DECIDE to manufacture a SILVER weapon, bully for them. Just because some material is relatively common, does not mean that all materials are automatically available as weapons for ready purchase. </span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">Feel free to supply your players with golf bags for their arms. IMC, I shall simply limit the availability of weapons made from special materials. </span></p><p><span style="color: limegreen"></span></p><p><span style="color: limegreen">It all comes down whether the players see it worthwile to lug around the extra burden. If you constantly throw creatures of varying DRs at them, and the players have memorized the creatures DRs, and let them metagame knowledge that their PCs may not necessarily know, then of course you will end up with "golf bags".</span></p></blockquote><p></p>
[QUOTE="green slime, post: 756717, member: 1325"] [color=limegreen]Petrosian: Nobody said they were going to make ALL materials rare... IMC there will be a difference between ordinary steel and "cold iron". Maybe everyone with 1 skill in Craft (weaponsmithing) can handle "Cold Iron". Whatever rocks your boat man... Even so, consider the likelihood of such a weapon being a practical weapon, do you truly consider that they will be readily available for purchase? Or would it be more likely that it be constructed to combat a specific threat? Silver, same thing. Not many weapons are going to be manufactured in Silver, UNLESS there is a bloody good reason. Maybe in a place where lycanthropes are running rampant. Otherwise, silver swords aren't going to be found in your everyday weapons-mart. YMMV. Adamantine and Mithral ARE special substances, and shouldn't be found hiding behind every all the piles of magic weapons. SO see, there is a difference: If the players DECIDE to manufacture a SILVER weapon, bully for them. Just because some material is relatively common, does not mean that all materials are automatically available as weapons for ready purchase. Feel free to supply your players with golf bags for their arms. IMC, I shall simply limit the availability of weapons made from special materials. It all comes down whether the players see it worthwile to lug around the extra burden. If you constantly throw creatures of varying DRs at them, and the players have memorized the creatures DRs, and let them metagame knowledge that their PCs may not necessarily know, then of course you will end up with "golf bags".[/color] [/QUOTE]
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